Hi all,
Please could someone help me with an a-wing build for my gf.
She likes playing support but is also fixated on the a-wing so can't change that.
Current build:
Ps6
Predator
Autothrusters
Ptl
Vectored thrusters
Outmanuever
Any advice welcome.
I have basically 2 builds for the A-Wing,
All Out Attack Build
Proton Rockets
Predator (1) + Push the Limit (3) + Outmaneuver (5) + Jake Farrell (7) + Juke (9)
Extra Munitions (2) + Guidance Chips (4) + Vectored Thrusters (6) + Stealth Device (8)
You should focus on getting out of arc and attack from outside of arcs so outmaneuver triggers, try to get into range one with boost/barrel roll, Jake's ability will provide some action economy by granting one by taking a focus, if you fly well enough, just taking focus + evade will grant you another boost/barrel roll and then you can even juke during the attack. For range 1 out of arc it comes down to 3 atk dice with 1 reroll + focus vs. 2 def dice with one evade to focus downgrade every turn, that's ok and you can fire the proton rockets twice a match for a whopping 5 atk with 1 reroll + focus vs 2 def dice with downgrade. That should do some serious damage, maybe even blow a whole tie out of the air in one go.
Draw Their Fire Build
Proton Rockets (because why not)
Push The Limit (1) + Wired (3) / Red Ace (upgrade later) + Ezra Bridger (5) + Gemmer Sojan (7) + Ibtisam (9)
Stealth Device (2) + Shield Upgrade (4) + Vectored Thrusters (6) + Extra Munitions (8)
This is the high risk high reward strategy to draw the fire of all the TIEs so others can fire away without having to think about taking damage. Until you get hit the first time, for every defense roll you have 4 def dice, 5 if any enemy is in range 1 (not necessariliy the attacker), push the limit every turn for the much needed stress token, preferably focus+evade. That 1 stress token means you can reroll 1 def die with ibtisam, 1 def die with a focus result with wired or get 1 evade token once per turn after you lost a shield (red ace) and you can turn 2 focus rolls into 2 evade on every defense (ezra). Still, you are dice dependant and it can go south real fast if you roll really bad. But with 5 dice, 1 reroll, 1 only focus reroll, 2 focus to evade on every roll, and on bad rolls you still have a focus and an evade token to make up for that it looks pretty reasonable.
Offensive side is not that great though, you got 1 focus reroll and 1 any reroll, so it's a soft predator but still only 2 dice base attack, it's more suited when exp are shared at the end of the game since you will probably not really make any impact, it's the classic support the others in your squad build by drawing their fire.
I ran out of green dice to roll the other day on my a wing. Had gemmer with a tie bomber in front facing away from me, tie fighter was range 3 through an asteroid against my stealth device (3 base, 1 gemmer, 1 stealth, 1 range, 1 obstructed- 7 greens vs 2 reds)
I love gemmer, outmaneuver and Etahn coupled together with prockets managed a 2 hit 3 crit against a 1 green die tie bomber. He didn't last long. I'm planning on sticking with my epts just because they work so well together and don't swap them out between missions. I'm waiting for the phantom missions to one shot one of the buggers