HotAC strategy and questions

By heychadwick, in X-Wing

Hi all,

Please could someone help me with an a-wing build for my gf.

She likes playing support but is also fixated on the a-wing so can't change that.

Current build:

Ps6

Predator

Autothrusters

Ptl

Vectored thrusters

Outmanuever

Any advice welcome.

I have basically 2 builds for the A-Wing,

All Out Attack Build

Proton Rockets

Predator (1) + Push the Limit (3) + Outmaneuver (5) + Jake Farrell (7) + Juke (9)

Extra Munitions (2) + Guidance Chips (4) + Vectored Thrusters (6) + Stealth Device (8)

You should focus on getting out of arc and attack from outside of arcs so outmaneuver triggers, try to get into range one with boost/barrel roll, Jake's ability will provide some action economy by granting one by taking a focus, if you fly well enough, just taking focus + evade will grant you another boost/barrel roll and then you can even juke during the attack. For range 1 out of arc it comes down to 3 atk dice with 1 reroll + focus vs. 2 def dice with one evade to focus downgrade every turn, that's ok and you can fire the proton rockets twice a match for a whopping 5 atk with 1 reroll + focus vs 2 def dice with downgrade. That should do some serious damage, maybe even blow a whole tie out of the air in one go.

Draw Their Fire Build

Proton Rockets (because why not)

Push The Limit (1) + Wired (3) / Red Ace (upgrade later) + Ezra Bridger (5) + Gemmer Sojan (7) + Ibtisam (9)

Stealth Device (2) + Shield Upgrade (4) + Vectored Thrusters (6) + Extra Munitions (8)

This is the high risk high reward strategy to draw the fire of all the TIEs so others can fire away without having to think about taking damage. Until you get hit the first time, for every defense roll you have 4 def dice, 5 if any enemy is in range 1 (not necessariliy the attacker), push the limit every turn for the much needed stress token, preferably focus+evade. That 1 stress token means you can reroll 1 def die with ibtisam, 1 def die with a focus result with wired or get 1 evade token once per turn after you lost a shield (red ace) and you can turn 2 focus rolls into 2 evade on every defense (ezra). Still, you are dice dependant and it can go south real fast if you roll really bad. But with 5 dice, 1 reroll, 1 only focus reroll, 2 focus to evade on every roll, and on bad rolls you still have a focus and an evade token to make up for that it looks pretty reasonable.

Offensive side is not that great though, you got 1 focus reroll and 1 any reroll, so it's a soft predator but still only 2 dice base attack, it's more suited when exp are shared at the end of the game since you will probably not really make any impact, it's the classic support the others in your squad build by drawing their fire.

I ran out of green dice to roll the other day on my a wing. Had gemmer with a tie bomber in front facing away from me, tie fighter was range 3 through an asteroid against my stealth device (3 base, 1 gemmer, 1 stealth, 1 range, 1 obstructed- 7 greens vs 2 reds)

I love gemmer, outmaneuver and Etahn coupled together with prockets managed a 2 hit 3 crit against a 1 green die tie bomber. He didn't last long. I'm planning on sticking with my epts just because they work so well together and don't swap them out between missions. I'm waiting for the phantom missions to one shot one of the buggers

We just finished the short game and beat the Imps. Our stand out pilot is a youngster, callsign "Paladin". With a PS4 B-wing he jousted with two interceptors for 8 rounds before jumping out with one hull remaining! That kept the Interceptors of our "six" for most of the game and saved our bacon. Except for me! A nice move on my part was countered by five AI dice rolls that had me nose to nose with four Ties and an Interceptor at R1. Goodbye Y-wing.

Sunday we're going to try out several different ships against "The Pride of the Empire" scenario. We'll have two Bs, an A, a T-70 and a K-wing. Our average PS should be 6 making for an interesting game.

I've found that the Auto Blaster Turret with the BTL-A4 option works very well most of the time. Especially in the early scenarios with a low PS. you'll get a lot of R1 shots and the double tap with unavoidable damage is a good way to kill Ties.

Hi all,

Please could someone help me with an a-wing build for my gf.

She likes playing support but is also fixated on the a-wing so can't change that.

Current build:

Ps6

Predator

Autothrusters

Ptl

Vectored thrusters

Outmanuever

Any advice welcome.

I suggest dropping autothrusters for something else....in HOTAC there are no turrets other than the Decimator for it to trigger against, and she'll only be shot at range 3 if there are no other ships in arc of the enemies.

Shields Upgrade or Stealth Device is much better over Autothrusters in this case.

I also suggest Jake Farrell, Miranda, or Tycho as all great highlevel, abilities. Sabine Wren is great at lower levels.

Assault missiles are nice on Awings since they pack a decent punch and when fired at a four-group of Ties, you get one hit really hard and then the other 3 are damaged in the fall out blast..which helps for later.

Hi all,

Please could someone help me with an a-wing build for my gf.

She likes playing support but is also fixated on the a-wing so can't change that.

Current build:

Ps6

Predator

Autothrusters

Ptl

Vectored thrusters

Outmanuever

Any advice welcome.

I suggest dropping autothrusters for something else....in HOTAC there are no turrets other than the Decimator for it to trigger against, and she'll only be shot at range 3 if there are no other ships in arc of the enemies.

Shields Upgrade or Stealth Device is much better over Autothrusters in this case.

I also suggest Jake Farrell, Miranda, or Tycho as all great highlevel, abilities. Sabine Wren is great at lower levels.

Assault missiles are nice on Awings since they pack a decent punch and when fired at a four-group of Ties, you get one hit really hard and then the other 3 are damaged in the fall out blast..which helps for later.

The problem I have with assault missiles is I play 2 player so prockets are much more usable. I'm not sure how valuable Mirandas ability would be on an a wing considering 2 dice attacks unless you stack on the shield upgrades.

I think you'd get more out of outmaneuver, vectored thrusters, Tycho or keyan and push the limit for arc dodging shenanigans