Hi All,
I'm about to kick off the Heroes of the Aturi Cluster campaign at my local shop. For those that don't know, it's a fan made campaign where each player plays one pilot through a series of missions. They improve and get better with each mission. You play against an A.I. Imperial list. I've been told my numerous people that it's the best games of X-wing they have ever played. If you are interested, I suggest you google it, as I don't have the link handy.
So.........I'm trying to make up a character, but I have some questions about strategy. I'm really keen on trying to go with a Ordnance Y-wing. I eventually want to get the Nera Dantiels ability at lvl 5 to shoot Torpedoes any direction. Getting that high, though, will take some work. I want to ask about this even being a decent idea. Extra Munitions is a modification, so I can't get it and Guidance Chip at the same time, which sucks. So, I'm thinking of just getting two Proton Torps with GC. I can start off that way, which is good. I'm worried, though, that I might not last long enough without a turret of some sort. One thought is that I might earn points fast to get a turret if I'm able to blast some Tie Fighters, but I'm not sure. Would this character idea have a hard time starting off in the campaign like this?
No, I don't want to start with a TLT, thank you very much.