Bossk order of operations

By AEIllingworth, in X-Wing Rules Questions

I encountered a rules dispute about Bossk (pilot) yesterday. Bossk was attacking and ended at Crit Crit Hit (Kaboom Kaboom Boom) and the defender finished modification at two evades. We didn't know exactly where the Bossk modification happens.

If Bossk sees he will hit, then modifies, then the evades cancell results, it would go from crit, crit, hit to crit, hit, hit, hit. Then two hits would be cancelled, leaving a hit and a crit going through.

If the evades cancel dice first, The crit, crit hit will be reduced to just one crit from the agility dice, then Bossk will use his ability to turn that single crit to hit, hit going through.

To sum up: Bossk has crit crit hit, defender rolls two evades, we know two damage either way but is one of them face up?

After the hit and 1 crit are cancelled by the evade dice the final crit can be turned into 2 hits.

Bossk's attack has to actually hit, not just be certain it will hit. Hitting in this context is defined as "there are one or more uncancelled [boom] or [kaboom] results after applying defense dice", so in this example the defender takes two non-critical damage.

You choice of using booms and kabooms says you know the difference between hitting and not. As everyone is saying you need to hit before Bossk's ability comes into play.

The ability would be far more terrifying if it happened as part of the modify attack step but that would be happening before Defense gets rolled. As it is it basically lets you splatter more shields than a crit would take out or if you're lucky will let you just deal more damage to the ship after shields are gone. It would be a little like a Direct Hit only much better.

Order:

1. Roll Attack Dice

2. Modify

3. Roll Defence Dice

4. Modify

5. If uncancelled hits/crits (go to step 6)

6. Deal Damage

Bossk's ability happens before Dealing Damage (between steps 5 & 6).

So in your example Crit, Crit, Hit vs Evade, Evade - 1 Crit is all thats is left & you May change it to 2 Hits if you decide thats better suited to the situation.

In the rulebook that would be in step 6 Compare Results, as step 1 is Declare Target. The Deal Damage is step 7

Sounds perfect, thanks everyone! Bossk happens after compare results, so one Kaboom is cancelled by the second evade, and then the attacker can choose letting the second kaboom through or converting it to the double boom.

Sounds perfect, thanks everyone! Bossk happens after compare results, so one Kaboom is cancelled by the second evade, and then the attacker can choose letting the second kaboom through or converting it to the double boom.

Absolutely. :)

I love Bossk with Greedo on shieldless targets. "Oh, that <kaboom> that I just turned into two <booms>? The first <boom> is now effectively a <kaboom> again...."