I'm not a fan of Force and Destiny's rules for Morality. For all the reasons people have already said - too easy to become paragon, napping to the light side by not doing anything nice but also not anything explicitly evil, trivial penalties for some pretty evil actions etc.
I like the idea of chronicling the "good" actions of PCs as well as their evil ones, as other house rules have implemented. But the idea of measuring every action the PCs take within that framework sounds exhausting, and I'd rather cut down on the amount of mid-session book-keeping than increase it.
My solution is to move Morality shifts entirely to the end of the session, and measuring a character's virtue not by every single action they undertake, but by the most prominent actions they take in a session.
Anyway, here's the link to what I've got so far. What do people think?