More on TLT... quite simple idea

By Hexdot, in X-Wing

Of course, admittedly I did use blount to remove his SD first... and I did focus down and joust.

Thats a pretty big factor, I think. I remember my Soontir taking down both Miranda and Horton solo after I screwed up with my other ships. Autothrusters on 4 green dice make him pretty safe.

Well if nothing else this topic served to remind me as to why I am using blount/ion, and not someone with flachette missiles and munitions failsafe... (true story, i was wondering why i was doing that when his ion missile never gets used, but stripping SD is reason enough) - 3 reds always beats 3 greens.

Edited by DariusAPB

We already have restricted (which doesn't do much on smaller ships), faction restricted and unique upgrades. A semi-restricted is not needed.

People complain about TLTs however they were needed at the time. Due to MOV and point fortress hording thanks to super defensive ships like Soontir and Fat Han with the 2 hard damage cancellation a turn an attack was needed that could over come that while not being able to one hit kill an X-wing. TLT does exactly that.

/thread

That would be an awful fix. 2 tlts and support lists tend to be much more competitive.

I posted this elsewhere:

Simple Fix:

TLT Fix:
Attacks with this weapon do not count as secondary. This way they still hit low agility ships, but are slightly less effective, since they don't cancel that range 3 bonus defense die. Still great, but now actually worth the 6 points, instead of being under-costed by a few points. No changes to any rules, but an addition to the card. Just like the Tactician update.

Fixed.

FFG has used 3 of my suggestions so far, see my sig. Hopefully, they will implement this one too

it would be nice if turrets and cannons follow the range bonus. IT would hit top meta secondary weapons such as HLC and TLT while giving low meta secondary weapons like autoblasters and blaster cannon a buff. The reason why Proton Torpedoes are not used is because HLC just does so much better. Such adjustment where Proton torpedoes deny the extra green die but the HLC would will help close that power gap.

However since all upgrades fall under the secondary weapons and there is no separate category for cannons and turrets from all other secondary weapons (including illicit slots) it is not likely to happen. It would take some serious rulebook pen and ink changes to do that, not that it hasn't been done before.

Edited by Marinealver

Ships that laugh at TLTs:

Interceptors

Starvipers

A-wings

T-70

Aggressor

Add AC Tempests to that list. V1 TAPs should be there soon, too.

- 3 reds always beats 3 greens.

Until those greens have autothrusters guaranteeding at least 1 evade

I would replace any hardpoint on a Huge ship with a TLT if allowed.

It's over-powered.

The game is now 360-degree all the time, and it's just going to accelerate in that regard with more 360-weapons coming all the time.

Meta changes too far too fast too often.

I would replace any hardpoint on a Huge ship with a TLT if allowed.

It's over-powered.

The game is now 360-degree all the time, and it's just going to accelerate in that regard with more 360-weapons coming all the time.

Meta changes too far too fast too often.

Then tell me, why was there exactly one turret ship at the final table of worlds?

I would replace any hardpoint on a Huge ship with a TLT if allowed.

It's over-powered.

The game is now 360-degree all the time, and it's just going to accelerate in that regard with more 360-weapons coming all the time.

Meta changes too far too fast too often.

Then tell me, why was there exactly one turret ship at the final table of worlds?

Things is, the top table at Worlds are exactly two people, at it doesn't translate to everyone on the face of the planet.

I have yet to play in a tournament where a TLT of some kind is not present in almost every scum and rebel list, and those that did not include one were Brobots and the occasional guy that didn't know better.

As I said in another thread - TLTs have driven all other turret options to extinction. This alone is IMHO a sign that there is a problem.

Not really, because the other turrets weren't seen before either. TLT has not affected their popularity. The only instance where is has replaced the ICT is the Stresshog and that is for range reasons.

Baster Turrets are useless, Autoblaster Turrets have too little impact most of the time, Ion control isn't practical in tournament settings.

- 3 reds always beats 3 greens.

Until those greens have autothrusters guaranteeding at least 1 evade

Only at range 3 / out of arc. More than one TLT/ship firing makes it so parity can be achieved pretty easily.

I posted this elsewhere:

Simple Fix:

TLT Fix:
Attacks with this weapon do not count as secondary. This way they still hit low agility ships, but are slightly less effective, since they don't cancel that range 3 bonus defense die. Still great, but now actually worth the 6 points, instead of being under-costed by a few points. No changes to any rules, but an addition to the card. Just like the Tactician update.

Fixed.

FFG has used 3 of my suggestions so far, see my sig. Hopefully, they will implement this one too

it would be nice if turrets and cannons follow the range bonus. IT would hit top meta secondary weapons such as HLC and TLT while giving low meta secondary weapons like autoblasters and blaster cannon a buff. The reason why Proton Torpedoes are not used is because HLC just does so much better. Such adjustment where Proton torpedoes deny the extra green die but the HLC would will help close that power gap.

However since all upgrades fall under the secondary weapons and there is no separate category for cannons and turrets from all other secondary weapons (including illicit slots) it is not likely to happen. It would take some serious rulebook pen and ink changes to do that, not that it hasn't been done before.

I'm not sure what you mean? Tactition was changed to be limited.

TLT: can be changed to not count as a secondary weapon.

Simple.