So, um... What's wrong with the Kihraxz again?

By Underachiever599, in X-Wing

kirahxs is my go to ship most of the time when i play scum and i have run out of z 95. I like its straight style, not many tricks just sheer ferocity, the 1 turn is a very nice maneuver indeed.

Talonbane is my favourite pilot, if only he didnt run into botching every single 5 dice attack he makes(5 dice with glitterstim and he consistently rolls 3 blanks).

I think the ship is underrated due to our current paper effectivenes above all meta. Believe me real games are nowhere similar theorymachime

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It would be pretty good if it were 2-3 points cheaper.

everything would be good 2-3points cheaper

kirahxs is my go to ship most of the time when i play scum and i have run out of z 95. I like its straight style, not many tricks just sheer ferocity, the 1 turn is a very nice maneuver indeed.

Talonbane is my favourite pilot, if only he didnt run into botching every single 5 dice attack he makes(5 dice with glitterstim and he consistently rolls 3 blanks).

I think the ship is underrated due to our current paper effectivenes above all meta. Believe me real games are nowhere similar theorymachime

The solution to that is called target lock :P

Edited by Admiral Deathrain

kirahxs is my go to ship most of the time when i play scum and i have run out of z 95. I like its straight style, not many tricks just sheer ferocity, the 1 turn is a very nice maneuver indeed.

Talonbane is my favourite pilot, if only he didnt run into botching every single 5 dice attack he makes(5 dice with glitterstim and he consistently rolls 3 blanks).

I think the ship is underrated due to our current paper effectivenes above all meta. Believe me real games are nowhere similar theorymachime

The solution to that is called target lock :P

In general, whenever you get a free modification of some kind, you should take the opposite action. Free target lock or other reroll? Always Focus. Free eyeball conversion? Always target lock. Any modification is good, obviously, but both is always better.

Edited by Engine25

Problem with the Khiraxz is it was touted as the Scum X Wing. Then seemingly a day after its release the X Wing received a fix in Int. Astro. Then seemingly the next day they released an all new X Wing. People are still talking more fixes for their X Wings so Scum received a ship based off one FFG has since fixed and replaced.

It's a normal ship that moves once, maybe performs one action, and maybe attacks once. Defensively it's a tad bit worse than a pre-IA T-65. Currently even TIE Fighters have been power creeped out of the game, a Scum non-IA T-65 for a mere point less is even worse.

Its dial, like the Scyk's and Starviper's is actually pretty good. People just dismiss it because it doesn't have a green hard 2 turn.

And Talonbane, like Wedge can't be made into an Acewing ship. Wedge sort of can, but Wedge has BB-8 and IA. Acewings like Poe and Soontir have durability, Talonbane does not. His ability is also ignored by TLT so he was DoA.

GlitterCrack Black Sun aces are an underutilized force in my opinion, people should look into those. FGD ran one of them and three Pirates as Xizor meatshields. It does make quite a bit of sense, since your opponent never wants to focus Xizor, which makes the Ace the next highest priority target, giving Glitterstim more value.

I loved Talonbane, and played him for about three games, and was delighted at what he managed to pull off.

Then I played against Brobots with HLCs and he died turn 2 at R3, which revealed to me that doubling the range benefit is only of value when there is a range benefit to begin with.

And since every competitive list out there is running secondary weapons, he's never been out of my folder again.

I'm sick of hearing that it should have 1-forward. Why aren't people irate that TIE Fighters don't have 1-forward or the shuttle doesn't have a 5K? The dial is far superior to X-wing, it costs less, an has generic wit EPT. Sure this ship is not an interceptor, not currently vogue in the meta, but it depends on your perspective. In anything other than tournament play, it is a fun little ship. Graz is trash. Wish his ability gave him evade token rather than die?

I loved Talonbane, and played him for about three games, and was delighted at what he managed to pull off.

Then I played against Brobots with HLCs and he died turn 2 at R3, which revealed to me that doubling the range benefit is only of value when there is a range benefit to begin with.

And since every competitive list out there is running secondary weapons, he's never been out of my folder again.

That isn't true for the most part. Rebels and Scum often pack TLTs, but their cores (Poe, Corran) rarely use anything but their primary weapon. You can tank 1-2 TLTs for some time. The empire pretty much exclusively uses primary weapons. You will have trouble with Brobots and quad TLT, which isn't really competetive, but thats about it.

It's a normal ship that moves once, maybe performs one action, and maybe attacks once. Defensively it's a tad bit worse than a pre-IA T-65. Currently even TIE Fighters have been power creeped out of the game, a Scum non-IA T-65 for a mere point less is even worse.

Its dial, like the Scyk's and Starviper's is actually pretty good. People just dismiss it because it doesn't have a green hard 2 turn.

And Talonbane, like Wedge can't be made into an Acewing ship. Wedge sort of can, but Wedge has BB-8 and IA. Acewings like Poe and Soontir have durability, Talonbane does not. His ability is also ignored by TLT so he was DoA.

TIE Fighters are fine. It's just vanilla TIE Swarm that doesn't work anymore. Run six with Crack Shot, its incredible. Local guy has won three Store Championships with it this year. Incredible list in the hands of a skilled player.

In short; it doesn't have the 1-forward.

And it lacks post dial movement. So.... it not only has the same problems the X-wing has but it also does not have a 1 forward.

As others have said; it's not a bad ship, but there are better options available.

Kihraxz is a decent ship. It has problems with not having enough tricks/agility. Scyk and Starviper have more issues right now though, especially with point cost, so I think we'll see this:

Scum Aces- Scyk and Starviper fixes, possible new system and illict upgrades. Hopefully a PS 8/9 Starviper to put it into the realm of a Scum Interceptor/TIE Advanced like it should be. Add a new Title for the Scyk that drops the point cost to make it a better filler at the cost of not being able to take the cannon or a Scyk-only modification that helps its survivability .

Scum Huge- Huge "Transport/Carrier" ship with Kihraxz escort and fixes. A PS 7/8 Kihraxz pilot with EPT and a title that either makes it more cost effective or gives it a mobility trick.

Edited by Ikka

That isn't true for the most part. Rebels and Scum often pack TLTs, but their cores (Poe, Corran) rarely use anything but their primary weapon. You can tank 1-2 TLTs for some time. The empire pretty much exclusively uses primary weapons. You will have trouble with Brobots and quad TLT, which isn't really competetive, but thats about it.

The thing is that it doesn't take many secondary weapons to put a serious dent in Cobra. So sure, a fair number of Imperial builds won't have them (until this here TIE/D title appears anyway), but a large enough number of Scum and Rebels do (even if the whole list isn't full of them), and that's enough to make the majority of a tournament tough with him.

I'm sick of hearing that it should have 1-forward.

And yet it's genuinely the reason I struggle to fly them particularly well. I'd trade for a Z-95 dial any day.

Edited by __underscore__

It would be cool if there were a salvaged astromech slot.....and more salvaged astromechs for Scum.

I'd happily take most of the Astromechs they have already, to be honest.

I loved Talonbane, and played him for about three games, and was delighted at what he managed to pull off.

Then I played against Brobots with HLCs and he died turn 2 at R3, which revealed to me that doubling the range benefit is only of value when there is a range benefit to begin with.

And since every competitive list out there is running secondary weapons, he's never been out of my folder again.

That isn't true for the most part. Rebels and Scum often pack TLTs, but their cores (Poe, Corran) rarely use anything but their primary weapon. You can tank 1-2 TLTs for some time. The empire pretty much exclusively uses primary weapons. You will have trouble with Brobots and quad TLT, which isn't really competetive, but thats about it.

YMMV

Dash, Bossk with Mangler, 2-3-4 TLTs, BBBBZ are all still prevalent here. Imp Aces is far less popular than it appears to be on the internet. Of those, Bs are the only ones not rocking secondaries, and Talonbane evaporates against that just as easily.

Hate to say it, but I think he actually came 6 months too late. In the era of Phantom + Deci or Fat Han then he would have had a much better chance.

Edited by Sethis

Fair enough, I forgot about Dash and Bossk really isn't played by anyone but me around here. It is quite easy to forget how drasticaly local metas vary on an international forum.

It would be pretty good if it were 2-3 points cheaper.

everything would be good 2-3points cheaper

Rhymer might still be overpriced.

In short; it doesn't have the 1-forward.

And it lacks post dial movement. So.... it not only has the same problems the X-wing has but it also does not have a 1 forward.

As others have said; it's not a bad ship, but there are better options available.

The 1 turns seem to be a fair trade for the 1 straight.

I just TOed a Store Championship over the weekend and a guy took third place with 5x Kihraxz's, losing in the semi-finals to a well-flown Heaver Special. So I'd say they're decent, but not quite stellar.

Fair enough, I forgot about Dash and Bossk really isn't played by anyone but me around here. It is quite easy to forget how drasticaly local metas vary on an international forum.

It's not just internationally, it's even among stores or groups of nearby stores. Yeah, you see a lot of Poe and Soontir but not many copy and paste Palp Aces for example. We have a Palp aces player in our group, but he's the only one and sometimes he flies Omega Leader instead of the Palpmobile.

I fly a 58/59 point Boba and Vader squad lol. A long time Chewy Corran player switched to VannMaryrens's (spelling?) Boba and Bossk build, and I may make the switch to it also as my secondary list, except with Cluster Missiles on Boba instead of Mangler on Bossk.

So we have a decent amount of variety here.

In short; it doesn't have the 1-forward.

And it lacks post dial movement. So.... it not only has the same problems the X-wing has but it also does not have a 1 forward.

As others have said; it's not a bad ship, but there are better options available.

The 1 turns seem to be a fair trade for the 1 straight.

But the illicit instead of an agromech is not...

Cartel Marauders are a decent mini-swarm ship - run three alongside your choice of ace for some fire concentration.

Black Sun Ace with Glitter and crackshot is a very potent attack ship - when it can land a tl on a target in los, that ship is going to take some real damage.

The named pilots, I ain't so keen on. It's spam. lovely spam.

Eat your spam up!