So, um... What's wrong with the Kihraxz again?

By Underachiever599, in X-Wing

I see a lot of people talking about how the Kihraxz is underhwhelming, how it's not worth it at all, and in general, just a lot of negative talk about it. But I honestly don't see what's wrong with it! It's got a similar dial to the X-Wing, but with an extra k-turn, and with 1-hards instead of 3-hards. Which, for the record, I honestly prefer, since I use 1-hards way more often than 3-hards anyway. It's got missiles instead of torpedoes, which I think of as a massive improvement due to the variety of missiles out there. It can take the illicit slot instead of an astromech. Though, most astromechs are fairly unimpressive in my eyes, and some of the illicit upgrades (I'm looking at you, Glitterstim), can seriously sway the game in a single round. Sure, the X-Wing has an extra shield over the Kihraxz's extra hull, but the Kihraxz makes up for it by being a point or more cheaper than the X-Wing. You could actually field 5 Kihraxz in a single squad if you were so inclined. Can't say the same for the X-Wing. Oh, and to top it off, the Kihraxz has a generic with an EPT!

So, tell me again... Why does this ship get overlooked so often? Talonbane Cobra is a killer ace for Scum. Every time I've flown against him, he's been a real thorn in my side. Graz is a bit underwhelming, I'll admit, but on a whole, I see the Kihraxz as being generally superior to the X-Wing, and most people seem to agree that the X-Wing doesn't need all that much of a nudge to be good.

Maybe there's something I'm overlooking here. I've never actually flown the Kihraxz myself, so I guess I'm not really one to talk. I just really can't understand all the negativity this ship gets. With the Scyk and StarViper, I totally see where people are coming from. Both should've had the illicit slot from the get-go, and the Heavy Scyk title shouldn't cost 2 points. But the Kihraxz has learned from these mistakes, and seems like a pretty good ship for Scum. So please, can someone explain why so many people look down on it?

Nothing is wrong with it it's just there are so many better options

In short; it doesn't have the 1-forward.

Edited by CRCL

No one straight is a problem. It's a tad squishy too - it's got the defensive abilities of a pre IA XWing, which was just a bit below par, in the competitive scene. The latest Nova Squadron Podcast has a good breakdown of ots weaknesses.

It's close to OK. With an extra hitpoint (I.e. An Integrated Astromech equivalent) it would still be sub par, but it'd be close - Talonbane might see some play just as a scum PS9. But it needs both an extra hitpoint and either some really good pilot abilities (ala the T-65s) or something to give it a 1 straight. Or, ideally, both.

Something along these lines would potentially be cool as a Khiraxz only title:

Once per round, when you receive a face down damage card, you may immediately discard that card. Then receive one ion token.

Then you get extra hitpoints and easy access to a 1 straight, without needing a dial change.

Edited by MacchuWA
Talonbane is pretty much rubbish. His ability is good, no doubt, but with the crosshair it paints on him he's going to go down too fast to make any real use of it. He's too easily arc dodged and too easily killed, so he almost always trades down (if he trades at all).


Graz and the PS5 generic are both just too expensive for what they bring to the table.


The Cartel Marauder is the best of the bunch, and when run in packs can be very effective, but it suffers from the fact that a TLT Y-wing is only 4 points more expensive and an order of magnitude more effective in most situations.

Edited by DR4CO

Well what is wrong with the T-65 X-wing? If you know what is wrong with that then you might know what is wrong with the Kihraxz.

In short, 5 hp with 2 agility is not survivable enough for a ship without Evade, Boost, or Barrel-Roll to aid in that endeavor.

"Jousters" do not have the guaranteed attacks of Turreted ships, and do not have the dodging of Arc Dodgers.

Nothing. People are just being picky. Lots of ships that get played all the time do not have a 1 forward. You just have to fly each ship to its strengths. As for Talonbane, he won me the last 4 out of 5 games, including taking 2nd at a tourney. Talonbane, N'dru, and Trandoshan slaver. The last game I mad a bad mistake and lost Talonbane and that was the only game I lost, barely, but still a loss.

It's... fine.

But it doesn't have any tricks whatsoever, and nor is it super-efficient in the way a Z-95 (or arguably, a TLT [for a turret, as it were]) is. As a 3-attack jouster, it might've had space as a filler; at a point cheaper it would have definitely had space as a filler; but even 3-attack has had its value reduced somewhat in the era of TLTs as well. Notice we see fewer B-wings than we once did too, for instance.

This means it's not terrible (certainly not like the Scyk), but in value for money it's pretty average, and it doesn't have a single trick or quirk going for it beyond a pair of K-turns to let a player get creative and justify its price via other methods.

Cobra eats it hard against TLT, Dash HLC, and TLT TLT TLT TLT.

has survivability issues at 5hp, just like the t65 xwing did.

...

In this meta 24 or 26 points of TLT Y are better anyway.

It's OK not fantastic for its points. Has no tricks up its sleeve like some other ships. It's a standard workhorse with no frills.

Being short:
1. Acewing eats jousters alive

2. TLTs eat jousters alive as well

3. PWTs ate jousters alive while TLTs didn't push them off the ledge

4. Kihraxz is a jouster.

5. Cobra is an ace

5.a But Kihraxz is an awful ace platform, so he suffers the fate of Wedge of the old times. Ace flying a bucket with a blaster strapped to it is nigh useless in current situation

5.b And kihraxz still lacks upgrade options. One use illicit? Aces are the top tier because they SURVIVE FOR SHITTON OF TIME, and illicits are one-use wonders.

???

Hopefully we'll see the return of joustwing. But hardly will Guidance chimps bring Kihraxez to the front, more liekly leading to Z-swarms than Kih-swarms

Edited by Warpman

It might get its turn to shine as a filler for Super Dengar lists, because those don't fit TLT Y-Wings well and can only fit 3 Feedback Pirates.

It would be pretty good if it were 2-3 points cheaper.

I think the only fix Kihraxz needs is a Title or Kihraxz-only Mod. Thematically, the ship itself is supposed to be highly customizable like Scyk, except this time ffg please make the title cost 0, unlike Scyk's. Poor Scyk.

Edited by Grivoire

Thematically, the ship itself is supposed to be highly customizable

Alas, highly customizeable is something it lacks.

even t-65 has more custom spoilers and neon!

No ability to reposition same as the x-wing.

No ability to reposition same as the x-wing.

Repositioning is a trick, and it is a good trick.

There are other tricks out there. Of course, the X-wing still has none.

It should have boost to equip AT

I do like the Kz for the most part, but my issues with it are that they always feel like one-shots. No 1-forward for slow approaches, illicits and cheap BS Ace EPTs are one-use, for the most part and they go down pretty easily. Overall I prefer the X-Wing, if we're doing a side-by-side.

The X-wing and Kz need something like this.

After you do a 1-2 speed maneuver, you may perform 1 free boost or barrel roll action. 0 point cost.

The upgraded version of the ship is the vaksai - which was supposed to be a very good ship in galaxies. The galaxies ships haven't made the transition to x-wing well. The kihraxz is supposed to be a light Starfighter but has h+s of a medium. The iu slot should get more interesting stuff. Currently most stuff there is just too expensive.

The upgraded version of the ship is the vaksai - which was supposed to be a very good ship in galaxies. The galaxies ships haven't made the transition to x-wing well. The kihraxz is supposed to be a light Starfighter but has h+s of a medium. The iu slot should get more interesting stuff. Currently most stuff there is just too expensive.

I hope the Vaksai is introduced as some point which features boost and the Tallon Roll and a fix card just like T-65 -> T-70

Vaksei:

ATT: 3

DEF: 2

HUL: 4

SLD: 2

Focus, TL, Boost

T-Rolls

Base cost: 23 points

Edited by TheRealStarkiller

It might get its turn to shine as a filler for Super Dengar lists, because those don't fit TLT Y-Wings well and can only fit 3 Feedback Pirates.

IMO Dengar is still better with a Tlt Y wing and a z-95 (36-38 points) than he is with 2 Kihraxz (40 points).

It's still unspoiled, but depending on the cost of the g1-a generic, the Kihraxz might be pushed even lower on the 'what ship should I take' list.

It's a great ship. 3 attack dice, great dial and fieldable in a squad of five. It also had the illicit slot.

And the upgrades it cones with probably make it one of the best straight-out-of-the-box expansions in the game.