Improved Inspiring Rhetoric : Each ally affected by Inspiring Rhetoric gains Boost on all skill checks for a number of rounds equal to the character's ranks in Leadership.
Inspiring Rhetoric : The character may take the Inspiring Rhetoric action, making an Average Leadership check. For eah Success, one ally within close range recovers one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Let's say my character has both talents and rolls 3 success on his Leadership check, which means 3 allies in close range recover 1 strain each. Now, if those 3 allies where brand new with no strain lost, would they still be affected by Improved Inspiring Rhetoric ?!? Does the target need to recover strain to be affected by Improved Inspiring Rhetoric ?!?
Also, since it gives a Boost dice on all skill checks, it could be useful in social encounters, but also in space battles. For a Starfighter pilot, would you allow Improved Inspiring Rhetoric to work with your squadmates in close range (space) ?!? For a smuggler's ship, would you allow your crewmates coordinating the transports defense all on the same comm frequency ?!?
Thanks for the help ![]()