I thought it would be fun to design cards for use with single hero decks that embodied the ideas of a hero standing alone against overwhelming odds knowing they are probably going to die but still doing what needs to be done and protecting others. I put everything as spirit because I felt that that sphere encompassed these concepts. The Attachments are meant to represent the resolve and will of these heroes. The reason they are immune to encounter and shadow card effects is because this resolve cannot just betaken away.
The Bard the Bowman card is meant to represent Bard as he stands against Smaug attacking him again and again until he finally defeats him even as everyone else in the city flees and his city burns around him. The Boromir card is meant to be him when he fights at the last moments of his life, desperately trying to save Merry and Pippin alone. (Remember when readying Boromirs ability that a player can only declare one attack against each enemy every round.) The Sam Gamgee card is meant to be him as he keeps trying even after he thinks Frodo has died. And last but not Least the Gandalf card is meant to be Gandalf as he faces the Balrog alone. I know the cards are powerful but that is because they are supposed to help make a single hero deck viable and fun. Let me know what you think. Any advice you could offer or ideas of how to improve some cards or other cards would be incredibly appreciated. These cards are going to be hard to balance but I think they would be really fun to use upon occasion, so I would really like all the help you are able and willing to give.
(Oh and sorry about the format of the cards. I don't really know how to get artwork for them.)
Card name: Bard the Bowman
Card type: Hero
Sphere: Spirit
Threat cost: 11
Willpower: 2
Attack: 3
Defense: 2
Hit points: 4
Traits: Esgaroth. Warrior.
Card abilities: Ranged. Response: After Bard the Bowman attacks alone and fails to destroy an enemy, immediately perform another attack against the target of the original attack with Bard the Bowman as the only attacker. (Use this ability only if Bard the Bowman is the only hero you control.)
Card name: Boromir
Card type: Hero
Sphere: Spirit
Threat cost: 11
Willpower: 1
Attack: 3
Defense: 2
Hit points: 5
Traits: Gondor. Warrior. Noble.
Card abilities: Response: After Boromir receives damage while defending or deals damage while attacking alone, ready Boromir. (Use this ability only if Boromir is the only hero you control.)
Card name: Sam Gamgee
Card type: Hero
Sphere: Spirit
Threat cost: 8
Willpower: 3
Attack: 1
Defense: 1
Hit points: 3
Traits: Hobbit
Card abilities: If Sam Gamgee is the only hero you control ready him at the beginning of each phase.
Card name: Gandalf
Card type: Hero
Sphere: Spirit
Willpower: 3
Attack: 3
Defense: 3
Hit points: 5
Traits: Istari
Card ability: Gandalf does not exhaust to defend. Reduce the attack of the first enemy Gandalf defends against each round to 0. Force: When you control another hero discard Gandalf from play.
Card name: Need to Survive
Card type: Attachment
Sphere: Spirit
Card cost: 1
Traits: Resolve
Card abilities: Attach to a hero. Limit one per Hero. Immune to encounter and shadow card effects. Response: After attached hero readies heal one damage from attached hero. Forced: when you control more than one hero discard Need to Survive from play.
Card name: Endurance of the Last
Card type: Attachment
Sphere: Spirit
Card cost: 1
Traits: Resolve
Card abilities: Attach to a hero. Limit one per Hero. Immune to encounter and shadow card effects. Attached hero gets +3 hit points. Forced: when you control more than one hero discard Endurance of the Last from play.
Card name: Strength of the Last
Card type: Attachment
Sphere: Spirit
Card cost: 1
Traits: Resolve
Card abilities: Attach to a hero. Limit one per Hero. Immune to encounter and shadow card effects. Attached hero gets +2 attack. Forced: when you control more than one hero discard Strength of the Last from play.
Card name: Will of the Last
Card type: Attachment
Sphere: Spirit
Card cost: 1
Traits: Resolve
Card abilities: Attach to a hero. Limit one per Hero. Immune to encounter and shadow card effects. Attached hero gets +3 willpower. Forced: when you control more than one hero discard Will of the Last from play.
Card name: Need to Last
Card type: Attachment
Sphere: Spirit
Card cost: 1
Traits: Resolve
Card abilities: Attach to a hero. Limit one per Hero. Immune to encounter and shadow card effects. Action: Exhaust need to last, ready attached hero. Forced: when you control more than one hero discard Need to Last from play.
Card name: The Last Standing
Card type: Attachment
Sphere: Spirit
Card cost: 1
Traits: Resolve
Card abilities: Attach to a hero. Limit one per Hero. Immune to encounter and shadow card effects. Response: After attached hero is damaged, cancel the damage and instead raise your threat by the amount of damage the attached hero would have received. Forced: when you control more than one hero discard The Last Standing from play.
Card name: Resolve
Card type: Event
Sphere: Spirit
Card cost: 1
Traits: Resolve
Card abilities: Search your deck for one card with the resolve trait and add it to your hand.
Card name: Hope of the Last
Card type: Event
Sphere: Spirit
Card cost: 0
Traits: Resolve.
Card Abilities: Action if you control only one hero reduce your threat by 5.
Card name: Last Stand
Card type: Event
Sphere: Spirit
Card cost: 0
Traits: Resolve
Card abilities: Limit one per game. Response: After your last hero is destroyed, put that hero back into play with all resolve attachments that were attached to it when it was destroyed attached to it.
Edited by wizerdrea