By this I mean. He is hoping to fly in pattern A to get to ship X, B wings cut off that route and if he tries it they will kersplode him, if he switches to flight pattern B maybe you have some other ships set up to blow him up. or it really twists his plans. Kinda like how packs of dogs circle and cage a more powerful prey. Back him into where he can't instagib something and then maybe have a shot?I am no expert but I wonder if independence could have some sway to help. I mean 4-6 B wings positioned in a decent manner could get some serious work done. I love independence and have seen a lot of very surprised very worried looks across the table from me when they see their attack lanes cut off by B wings.
The problem with this how fast the jump-kill happens. You would need something like 7-8 B-wings to have a decent chance at stopping Demolisher in time. And it wouldn't be by chasing him down with Indy, but by having them in position and waiting to activate during the squadron phase when he jumps for the kill, in between his first shot and the two follow-ups.
I really think the answers to the Demolisher are either Rieekan with individual heavy hitters like pimped out MC30T's, or a list that underbids him.


