A Tuesday challenge for you guys.
You have the ability to ban up to five upgrade cards. These cards are banned completely: no ship can equip them under any circumstances.
Your goal is to diversify the game's builds as much as possible by targeting cards that choke out other options via excessive synergy or power or which counter other builds too strongly.
Your selection of cards to ban has to be very careful, as you have to consider which cards will be used in place of the ones you remove; how will the meta adapt to their absence? Likewise, which builds do you inhibit by removing a card, and which opposing builds can now flourish in its absence?
Post your five cards, why you chose each and how you think the game will change without them.
Edited by Blue Five