The weirdness between the two scales vexes me sometimes. I generally have a 'rule' of sorts that personal scale weapons can't hurt vehicles, and vehicle or ship weapons generally can't aim at moving human-sized targets.
Sometimes I let it happen if it makes sense. Someone with a missile tube could take out a landspeeder or bike, say, maybe put a dent in a scout walker. And a squad of stormtroopers firing at your stationary X-Wing for a minute or so might trash it ![]()
And by and large, TIEs and ATATs either fire at other craft, stationary weapon turrets or buildings, not fast-moving, hard-to-target individuals. Normally I have vehicles 'strafe' an area and allow the PCs to get out of the way, maybe with some damage for being caught at the edge of the blast.
But yeah, vehicle combat in general is a pain in the FFG game, and yet as Desslok says, I'm in no real mood to make it much more complicated.
