I think the simplest solution would be to add range bonuses to turrets and cannons. This makes their laser fire work the same way as primary weapons, which I think fits better thematically, while giving ordnance something special to differentiate it from other secondary weapons.
How would this effect turrets and cannons? Well it would be a nice buff for all of the turrets out there that nobody uses, and a small nerf to the TLT. I don't think it is too controversial to say that this would be a fine outcome. For cannons it is a bit more tricky. Each cannon would lose a bit of punch at long range, but gain some at short range. The only real loser here is HLC, which many feel is on the strong side to begin with.
I'd love to hear what MJ thinks about this type of change from a balance standpoint. I cannot foresee this breaking any upgrades, and think that it probably moves everything a bit more towards balance, but I haven't done any real math in over a decade, so I'm not the one to model it. This also has the benefit of not having to errata any cards, as this would just be a minor tweak to the game rules.
I dont think this is the worst idea, but here's tne problem: Autoblaster turret. That would have to be errata'd again to not get R1 bonus or else itd be quite ridiculous for just 2pts. And thats just too complicated.
Edited by Celes