So by following that logic,
Don't fly the falcon as there might be lists out there with too many dice?
Don't fly Phantoms when PS 10s are abound?
Don't fly X when Y.
etc.
That is tunnel-vision right there good Sir.
What the stresshog does is it shuts ANY ship down, without effort as it deals not one, but two stress per turn.
You don't even need to hit with your attack. you just need to have your target in arc (which is easy to do).
It also breaks another core rule which is one attack per ship. Albeit they will be unmodified attacks.
Wrong. What I am saying is don't pair Han with an overloaded Keyan Farlander but rather with something nimble that offsets his weak spots. You know, actually build a smart list!
And when your "smart lists", and anyone else's, gets eaten alive by :
ad infinitum?
With 30 sec of thinking about it: Glittercrack brobots and Crackswarms will defeat that list 9/10 times without breaking a sweat. Many other lists will too, but it requires more thought than: point list at stresshog, blow it up before it shoots, laugh maniacally while poor 2 dice z-95s struggle with 3 green dice and getting stuff in arc for the rest of the game.
You could build similar lists using 4 ships, ala the one that won worlds, it is less forgiving, in exchange for an anti-ace & regenerating craft.
Take the hog out and the lists would crumble.
Keep it in and you have absolute control over the engagement for no downside.