Pure generics were not the best combos so replacing them is not "power creep" as I (and you) define it. It is true that the game has crept upward, but the top end is entirely dominated by named Aces with the notable exception of the Stresshog. TLT did not exceed the "best ships/combos", it doesn't even exceed pure generics in a faceoff between the two (TLT vs. Pure Generic). It only plays better against the top end, allowing otherwise inadequate generics an opportunity to fare adequately against the best.
In other words, TLT allows the mediocre to have better game against the best, but is not itself pushing the top end upwards. By your own definition TLTs would need to be replacing Soontir, Whisper, Fat Han, Poe, Corran Horn and their like. They are not. The most they can do is reduce the dominance of those ships.
There are different categories of best kinds of ships. To name a few:
- cost effective filler
- arc dodgers
- turrets
- control
- alpha strike
You're right that some of the aces are both arc dodgers and cost effective, and that is a problem that has been pushing generics out. However it is also true that TLT is universally better than the previous best cost effective filler in the game, and essentially completely invalidated basic Z-95s, TIEs, and B-wings from the meta overnight. That's also power creep.
To reiterate:
Equivalently, power creep may also be observed anytime a new ship/upgrade renders an old ship/upgrade completely obsolete.
The 24 point TLT Y-wing has rendered the previous best vanilla ships obsolete. This was mathematically predicted and has been empirically observed starting at Worlds. Therefore it is power creep. This is not to say that it is necessarily the best ship in the game, nor that you would want to take 100 points of pure TLT Y-wings, but it is still power creep, and the impact on the meta game is significant.
And again, there were three PURE TLT spam lists in Worlds Top 32. There was only 1 pure generic non-TLT/Crackshot spam list in Top 32. (BBBBZ).
Look at Paul's list. He has:
- 36 points of cost effective filler
- 26 points of control
- 38 points of PS10 Ace killer
24 points of that 36 point cost effective was previously Z-95s, and was replaced by TLT Y. The only reason that the 12 points of bandit is still in there, is the quantization problem where you you can't get 36 points of cost effective TLT. That will change in wave 8 with Ezra + TLT/PtL/Chewie, which Paul is 5-0 in the vassal league.
TLT is definitely top dog so far in SC season, both before and after the cut.
Here's the Feb Top 10, all upgrades, before and after the cut (Feb set a record in terms of total # of lists submitted to LJ, btw):
Here's the list again, but tweaked so the 2nd column is the conditional effectiveness of each upgrade advancing to the cut.
TLT 15.5% | 1.15HLC 6.0% | 0.83Engine 5.9% | 0.97Autothrusters 5.7% | 1.0Palp 5.2% | 1.56PTL 4.9% | 0.96R2-D2 3.9% | 0.84ATC 3.5% | 1.43VI 2.6% | 0.92
Related, consider this a feature request for a new set of plots.
X-axis: ship/pilot/upgrade overall usage. (column 1)
Y-axis: ship/pilot/upgrade cut rate (column 2)
TLT is by far the most used upgrade (by points), and yet still has a positive cut rate coefficient. That tells me that the meta still has not fully reached steady state yet. Likewise, Palpatine crew and ATC (on just Vader, presumably) are even more effective, leading to the conclusion that Palp Aces is easily one of the strongest archetype builds right now.
Even a hardcore playtesting effort is going to have a hard time precisely pinning down the true cost of something; conversely, the pure mathematical model is probably also going to miss some of the subtleties of actual play.
A Card has a fixed printed cost that exists in a vacuum. But the worth of that printed cost can vary depending upon the card's use inside a 100 point squadron.
Yes, and each use case has to be analyzed separately. It's their system not mine, I can only work within their constraints.
I don't see why FFG would need to pay $50K to have Mathguy on a retainer, so he can tell them that the printed cost of a TLT should be 6.4 points +- 0.5 points ?
The product would certainly be better if it was balanced more accurately (more meta diversity = more fun = more sales), but quantifying that and deciding if it is worth the tradeoff of spending more money on development is fundamentally a business decision not a technical problem. Related to this:
- FFG is well known for hiring new employees / designers with relatively little professional experience, and then paying them below industry norms for their position.
- The full-time equivalent pay for a Technical Balance Director, aka "Mathguy", that could reliably provide accurate results would be in excess of $100k / year. (see discussion upthread).
Add these together and it should be clear that this will never happen at FFG.
defining "power creep" as rendering old options obsolete, then every miniatures game in existence has powercreep in some form or another. They gotta get you to buy the new stuff if they want to be successful, after all.
That's a fair assessment. If so, then every minis game has had power creep, and X-wing is fundamentally no different in that regard. Lets call it like it is.
There are a few solutions to the problem of generics being useless now. I have one in particular that I know would work quite well, but given that I'm not getting paid to do FFG's design work for them I'm just being a giant troll and keeping it to myself.
What you are defining as "power creep", I define as "balancing". There was so much complaining about fixing and balancing the weaker ships, and now that it has happened for a few of them, we are now complaining that it's "power creep"? Be careful what you wish for, or is there just no satisfying some people? TLTs have brought Ys and HWKs to a higher level and actually useful. They aren't breaking out above other strong lists in the meta nor do the numbers posted really statistically suggest that by taking TLTs you are much more likely to get into the top cut. The numbers Sozin has posted show that they are popular, a lot of them are being taken, and almost the same percentage is expected in the top cut, maybe slightly higher, but that could very well be in a margin of error.
They haven't made other generics "obsolete" either. I haven't seen any measurable data that shows that. There are plenty of instances where generics have made it into the top cut or have won store championships. "Obsolete" would mean we'd see none at all. Actually a turreted small based TLT is a much different ship than what I'm guessing what you are labeling as generics. TLTs are strong against arc dodging aces, which is probably why they are "strong" right now. Even if you are going against auto thrusters, at least you get a shot. However, they aren't good at blocking or up close like many other generics.