This is a pretty simple list designed around using Juke and Carnor's ability to force damage through your opponent's defenses. Carnor is designed with defense in mind as he needs to get within R1 of as many targets as possible. Autothusters, stealth device and PTL are intended to help him arc dodge as much as possible while hugging the enemy ships.
The Tie/Fos hang back a bit and Evade while targeting enemy ships near Carnor. It looks a bit fragile but it should run rings around most opponents while still pumping out quite a lot of damage.
34 Carnor Jax (26), PTL (3), Autothrusters (2), Stealth Device(3)
22 Omega Squadron Pilot (17), Juke (2), Comm Relay (3)
22 Omega Squadron Pilot (17), Juke (2), Comm Relay (3)
22 Omega Squadron Pilot (17), Juke (2), Comm Relay (3)
100 Total
Carnor and the Juke boxes
Juke Joint Jax. I use the same list but with targeting computer instead of stealth device so I can get TLs with Jax as well. I've won around 80% of my games in league with this list, even a couple against tlts and regen aces. People underestimate how agile and durable FOs can be when flown decently.
The one thing I have learned is that you don't want to force Jax's ability by gunning for Range 1 willy nilly. He can end up in some bad positions that way.
Edited by Sixgun387Its not new ![]()
https://community.fantasyflightgames.com/topic/190978-3-jukes-and-a-jerk/
I've used it a bit to good success. Palp + 2 aces can be difficult, because basically you win by getting a block. And if you can't/don't block, you start losing ships (despite how durable comm relay FOs can be). I haven't noticed any really bad matchups though. Its a fun list for sure!