What is your favorite "Ace Hunter"

By NukeMaster, in X-Wing

So, a mid-PS large base ship with a 180 firing arc can be dodged like anything else, but a PS2 Y-Wing is the best Ace-hunter, implying that the Ace will have trouble dodging his front firing arc?

I agree that the stresshog is a wonderful tool to have against aces because it's true that they will do everything to avoid being double stressed, but if we are speaking about dodging a firing arc, the ace will have much more trouble dodging the YV-666 arc than the Y-Wing one.

The stresshog doesn't care about damaging the ace, though; all it's looking for is one shot, in arc, at any range. Green dice irrelevant. Once the ace is tagged the rest of your squad does the hurting part.

A YV is going for sheer damage (or a narrowly failed evade roll if it's an ion cannoneer). It's probably getting at least one shot, but it's also likely it'll be at range 3, therefore, autothrusters.

So I guess I'm assuming worst case scenario -- we exchange pleasantries at range 3, and then my opponent pulls off the perfect maneuver and spends the rest of the game dodging me. Who is going to do more for me in that slim band when the ace is most vulnerable, stresshog or Moralo?

It should also go without saying that one of the two ships in this conversation is roughly half the cost of the other.

I like the Moralo build, but I don't think it's as efficient, dependable, or versatile vs. non ace matchups.

Stress hog wins it all

Won't get the killing blow; just make the killing blow possible

Omega L for empire is absurd and deserves your love

Gunner bossk slaver is a very potent, action independent force that needs to show up more.

Hell r4 TLT ys also deserve more attention. They're satisfying accurate, enough to beat through even regent poe

And soon, the SS **** soontir (Scout: intimidation, int agent, anti pursuit, feedback; r5p8). Not so much a hunter as a rock, but still

Much prefer the Latts upgraded version over the Slaver, though I do love me some Slaver Buzzsaw (especially with the upcoming Zuckuss crew). Fel's a little bit more vulnerable to HLC or similar when he's Agility 3.

i don't have a hunter but i have a trapper and his name is Oicunn and he Expertly Handles his ship infront of oncoming Aces to Ion them into staying in the Emperors private party.

90% of "how to beat aces" is "take an Acier ace and out-Ace them!"

we need more goodies for grunts.

I am in love with Omega Leader. It slots easily into a great number of lists, just like the Stresshog, and is the most frustrating one on one enemy.

Wampa. The hell does he care if Poe can regen shields? I can't tell you how much heartache I've cause people with 40+ point aces using just Wampa.

The only thing sweeter than Wampa, is when his good buddy Colzet is in play. Wampa deals them, Colzet flips them. Nothing like ending a turn with a damage card under a fully shielded Poe, flipping it to find Major Explosion, and then resolving that into a Direct Hit. It's the very definition of schadenfreude.

Whisper with Veteran Instincts, Advanced Cloaking Device, Agent Kallus and Sensor Jammer can take on pretty much any ace. Even against PS10 Poe with a focus you'll have a pretty decent chance of not taking any damage. Stay at range 2-3, watch him roll his dice, get two hits and a focus, and Jam one dice away. He now has to choose between spending that token, or settling for two hits. In either case, you'll roll two dice, get at least one unblank, and spend that evade token you have (because this Whisper always evades unless you know you're not getting shot at), taking 0-1 damage in total.

Then you fire back, getting a free flip from Kallus, scoring 2-4 hits. If Poe wanted to actually do any damage, he is now tokenless and will likely take 1-3 damage. Four greens, a focus and Jammer protects you from any wingmen Poe might have about. Next turn, do a move Poe can't possibly follow without a tallon roll or koiogran turn (in which case he doesn't have his focus and will struggle to get through Jammer and Kallus anyway), and shoot him down.

Soontir Fel has more tokens and is more dangerous, but he has to give you the initiative. I'd say just let him chase you, while you go after his wingmen. He only has 3-4 dice, and has to get through 4 of yours, backed by Kallus, a focus and possibly an evade.

I thoroughly enjoy Tycho with VI/PTL/AT & prockets.

Laughing in the face of stresshog and has one 5 dice attempt with his prockets.

The good thing is that Tycho still is fun to fly if you do not face aces on the enemy side.

Then again; flying A-wings (or squints) *always* is fun. IMHO. ^_^

90% of "how to beat aces" is "take an Acier ace and out-Ace them!"

we need more goodies for grunts.

We need more cowbell

4 x Scimitar Tie Bomber w/ Homing Missiles, EM, and Seismic Charges. Soon to add LRS.

Drea Renthal + R4-B11 + TLT. Might as well save those evades because there's no advoiding her TLT.

I'm not seeing how that would really put much of a damper on Soontir, it just seems like Drea ends up with a bunch of stress. Even if Drea has three hits on every TLT shot, I can't see what she'd have him reroll that would make 4 agility, with Autothrusters and a stack of tokens take damage on a consistent basis.

Even for aces that don't have a fat token stack and Autothrusters, getting into range one and out of arc of a PS 5 Y-Wing doesn't seem like much of a challenge.

First of all, nothing in this game exists in a vacuum (except that it does) - yes, getting into range one of Drea is not difficult but is it worth it when she is being convered by other ships?

Second, if you math it out there attack dice with a TL has a higher hit chance than four dice with a focus and evade when you force your opponent to reroll their first evade and eyeballs. At the very least, if you do miss, then everyone down stream of Drea now has a tokenless Soontir to shoot at.

Is this not the job of an "ace hunter"?

So, a mid-PS large base ship with a 180 firing arc can be dodged like anything else, but a PS2 Y-Wing is the best Ace-hunter, implying that the Ace will have trouble dodging his front firing arc?

I agree that the stresshog is a wonderful tool to have against aces because it's true that they will do everything to avoid being double stressed, but if we are speaking about dodging a firing arc, the ace will have much more trouble dodging the YV-666 arc than the Y-Wing one.

The stresshog doesn't care about damaging the ace, though; all it's looking for is one shot, in arc, at any range. Green dice irrelevant. Once the ace is tagged the rest of your squad does the hurting part.

A YV is going for sheer damage (or a narrowly failed evade roll if it's an ion cannoneer). It's probably getting at least one shot, but it's also likely it'll be at range 3, therefore, autothrusters.

So I guess I'm assuming worst case scenario -- we exchange pleasantries at range 3, and then my opponent pulls off the perfect maneuver and spends the rest of the game dodging me. Who is going to do more for me in that slim band when the ace is most vulnerable, stresshog or Moralo?

It should also go without saying that one of the two ships in this conversation is roughly half the cost of the other.

I like the Moralo build, but I don't think it's as efficient, dependable, or versatile vs. non ace matchups.

Again, I'm not arguing about the value of the stresshog. It has been proven more than enough time that it does the job. You can't go wrong by spending 26 pts to take it.

But I think you are underestimating the value of Moralo to do the job, at least from my previous games experience. I played against Whisper, Soontir, Vader, Poe and IGs, and every time Moralo did it. I have yet to lose against aces with my build (it's bound to happen though). He puts pressure on the aces, force them to change their plan, and it's easy to really slow it down that if they go behind him, they'll be stuck in a corner and subject to maybe getting block next turn (don't forget the stationary maneuver), I know I was able to block Vader 4 turns in a row in one game. Range 3 is the sweet spot the ace wants to be in, but it is not as easy as you make it sound to stay there. It's up to the player to guess correctly if Moralo decided to stay stationary this turn, or move 1, or 3.

But anyway, I guess we'll have to disagree on this one. My personal experience with Moralo is that he always did the job, and not just the aces. Only weakness is against lot of ships, but I think I found the solution to that problem, just need some more game to confirm it.

Autoblaster turrets.

The range limitation makes it challenging to actually kill things but Fel et al will avoid that zone at all costs, often sacrificing opportunities to attack. If I can still attack and you can't, I win.

The trouble I'm having is a balancing act; there has to be a sweet spot between AbTs and an effective jousting force for when the opponent fields 25+ HP instead of 18 or so.

VI Ten Numb with Mangler and FCS is absolutely ridiculous. Every turn, there's a crit coming in which you can't do anything about.

Bugzapper Z's are awesome for stripping stealth devices in the palp+aces lists.

Bugzapper Z's are awesome for stripping stealth devices in the palp+aces lists.

Crackswarm :)

Crackswarm :)

Crackswarm is no joke. I underestimated them the first time I played them, and my 4 TIE interceptors crumbled. It was sad.

I don't have an "ace hunter." I have a squad that is capable of handling aces. Intelligence Agent on the shuttle allows me to see where my 4 Alpha Sq. Pilot TIE interceptors need to go to block the ace or line up shots (or both), and Fleet Officer allows the ones that Boost or Barrel Roll into position to still have a focus token. It's been pretty effective so far, but I haven't been to any Store Championships yet (they're all in March) so I have yet to see this squad rigorously tested.

How about

Nera "stress them as they arc dodge you" Dantels - 37pts

-Fire Control System, Flechette Torpedoes, Extra Munitions, Deadeye, B-Wing/E2, Recon Spec

or

Horton "you thought you had me in arc" Salm - 34pts

-r7-t1, Twin Laser Turret

I one shot a darth vader that landed on a debris which he lost a shield to with a range 1 tl + focus binarye pirate on Saturday.

So with that I'm going to gave to say binarye pirate

#Forumlogic #anecdotalEvidenceBestEvidence
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#letsallhashtagwhentheydonothinghere

#leavebinaryealone

#NewFavoritePoster

#DominateHashtags

#Kobesystem

POUND for POUND, 'HASHTAGS' are the NUMBER one waste of four intersecting lines, NUMBER two being TIC TAC TOE. Always hated that game. Not enough miniature space ships.

I don't have an "ace hunter." I have a squad that is capable of handling aces.

**** straight. My "ace hunter" is whichever ship in my squad that has guns on a blocked ace.

My opponents are smart and just run with Soontir when they feel they're going to be blocked so you'll never block them.

And since Soontir is not blocked it remains unkillable.

My opponents are smart and just run with Soontir when they feel they're going to be blocked so you'll never block them.

And since Soontir is not blocked it remains unkillable.

Soontir running = Soontir doing no damage. Win-win for me.

Serrisu, VI,Title,SD,Autoblaster Cannon.

My opponents are smart and just run with Soontir when they feel they're going to be blocked so you'll never block them.

And since Soontir is not blocked it remains unkillable.

Soontir running = Soontir doing no damage. Win-win for me.

:D

Which is why soobtir always > han

Edited by ficklegreendice