I'm looking for ways to tempt the characters in my campaign in order to seduce them to the Dark Side.
I would like more creative means than just exposing them to tonnes of Corruption points. That's lazy.
Essentially, I want to arrange Dark Pacts without being too obvious. Instead of asking for favors in a ritual or from an evil old witch in some swamp I would like these temptations to occur on scene, while there's a pressure to decide.
Here are some ideas:
- After burning a Fate Point (in order to survive a horrible death), I offer to let them keep it.
- If a character has a chance at striking with Righteous Fury, I could offer to let them automatically succeed, and roll extra damage right away...
- Offer to replenish or double their Fate Points for the encounter (for USE, not BURNING, ie, lots of potential re-rolls and such)
- Offer to nullify a successful hit from an enemy which could potentially be fatal.
All of which have a catch (eg.- the Fate Point is taken from another character at random). Also corruption I guess...
Any suggestions? If you do this sort of thing in your campaigns, what methods have you used?