My local league is running well and each week their is a challenge you can play with in order to gain bonus raffle points to the end of the season prize draws. This week challenge is NO ELITE TALENTS allowed.
I got three different lists in mind and frankly can't seem to make a choice. So I figure I would ask what the more experienced players would think of each list and their playability.
Etahn A'baht — E-Wing
32
Accuracy Corrector
3
R7-T1
3
Engine Upgrade
4
Ship Total: 42
Blue Squadron Pilot — B-Wing
22
Fire-Control System
2
"Mangler" Cannon
4
Ship Total: 28
Blue Squadron Pilot — B-Wing
22
Fire-Control System
2
"Mangler" Cannon
4
Ship Total: 28
Looking to maximize Crits with this list.
Royal Guard Pilot — TIE Interceptor
22
Autothrusters
2
Ship Total: 24
Royal Guard Pilot — TIE Interceptor
22
Autothrusters
2
Ship Total: 24
Royal Guard Pilot — TIE Interceptor
22
Autothrusters
2
Ship Total: 24
Royal Guard Pilot — TIE Interceptor
22
Autothrusters
2
Ship Total: 24
Just taking advantage of high performance craft here.
Torkil Mux — HWK-290
19
Blaster Turret
4
Recon Specialist
3
Moldy Crow
3
Ship Total: 29
Kavil — Y-Wing
24
Twin Laser Turret
6
Unhinged Astromech
1
Engine Upgrade
4
Ship Total: 35
Binayre Pirate — Z-95 Headhunter
12
Ship Total: 12
Binayre Pirate — Z-95 Headhunter
12
Ship Total: 12
Binayre Pirate — Z-95 Headhunter
12
Ship Total: 12
The Pirates are a screening force to give the turrets a chance to tear apart high PS ships. With Torkil knocking back dangerous pilots PS.
So just wondering what people think about these three lists and make any suggestions are welcome.