Solo Decimator advice?

By Weirdo, in X-Wing

So this weekend my group is going to play a large ship only game, with each person bringing a single such ship and anything they can cram into it, up to 60 points. The resulting collection will be thrown at each other in a mass free-for-all. Being the only large ship I own, my entry will be a Decimator, and knowing the tastes of my buddies, I'll probably be the only Imp there. I've got some thoughts on what to load into the good ship Anuss, but before I finalized things, I figured it'd be a good idea to seek advice from folks more experienced than I.

So...what would you take in this situation?

Arc-dodging RAC

Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Ysanne Isard (4)
Navigator (3)
Agent Kallus (2)
Engine Upgrade (4)
Total: 60

Expose might work well, gives extra attack dice with no downside other than using action. 5 dice at R1 with 360 turret is good hitting power. But your weakness will be how fragile you are. Hitting hard and fast will help but against 2 large you won't be able to dodge at all.

I feel like Arc-dodging is less viable when every ship on the board is likely to have a turret.

I'd probably go with Kenkirk to give myself a little more survivability while also representing less of an offensive threat - which is important in a scrum.

Kenkirk

Lone Wolf

Ysanne

That gives you 10 points to work with.

Palatine is good, but might make you a target again. Rebel Captive, on the other hand, makes it so nobody wants to be the first to target you...

Edited by redthirst

Captain Oicunn (42)

Expose (4)

Navigator (3)

Rebel Captive (3)

Saboteur (2)

Plasma Torpedo (3)

Hull Upgrade (3)

Plasma Torpedo on approach, to chew through some shields, then just base as often as you can. Expose for when you can shoot, Saboteur for when you can't.

Is it just me or would IG-88C be a total monster in this environment?

IG-88C 36

AT 2

Adv. Sensors 3

PtL 3

HLC 7

Glitterstim 2

7 Points for another Cannon/Bomb of your choice.

3 Agi+AT+Focus+Evade immune to blocking in a field of primarily Turrets...

@OP - Kenkirk + Ysanne seems pretty obvious. I think most of the other ships will hurt you pretty badly though. You need to improve your defenses in this melee. Kallus is okay, but in a melee like this he may not help much. So many PWTs or 3+Attack ships that work well for this, you will struggle to escape even with Engine Upgrade. I'd think Jerjerrod would make sense as well. EPT slot is open, but I would focus on something that improved your meager defenses.

Edited by Hida77

Chiraneau

Expose

Experimental Interface

Kallus

Captive

Tactician

I'd like a Rebel Captive onboard. Nothing like discouraging others from attacking you when doing so will only weaken their own position.

One large ship up to 60 points: what are you most likely to see?

Shuttles? I seriously have my doubts considering how 'nimble' they are.

Firespray? I think there are some good possibilities here both from Imps and Scum.

Falcon? Almost certainly.

YT-2400? I think you could see some of these.

Scum huges? Possibilities.

After thinking about it a bit more, I think I'd go with this:

Kenkirk

Lone Wolf

Ysanne

Rebel Captive

Flight Instructor

Hull Upgrade

60 points

Rebel Captive + all the defensive upgrades make your Decimator a significantly less appealing target. It's not too threatening, discourages attackers, and is hard to kill but not in a way that invites everyone to focus fire on you like a regen ship would.

Chiraneau/Palpatine/Gunner/VI/EU.

But be prepared for it to melt to TLTs if you face any.

@OP - Kenkirk + Ysanne seems pretty obvious. I think most of the other ships will hurt you pretty badly though. You need to improve your defenses in this melee. Kallus is okay, but in a melee like this he may not help much. So many PWTs or 3+Attack ships that work well for this, you will struggle to escape even with Engine Upgrade. I'd think Jerjerrod would make sense as well. EPT slot is open, but I would focus on something that improved your meager defenses.

This is my thinking. My options are limited due to not owning many of the cards mentioned(and not really big on proxying yet). My current plan is Kenkirk with Isard for agility, Plasma Torpedoes and Ruthlessness for extra damage and to make my upgrade stack look pretty, and a Shield Upgrade and Macho Moff Randy "Savage" Jerjerrod to hold everything together.

Of course, silly of me, the Decimator is your only Large, so apart from Isard none of the cards I mentioned. My apologies, I try to avoid that when suggesting lists.

Chiraneau

Ruthlessness (you are the only ship friendly to yourself, so whomever you hurt is going to be an enemy anyway).

Ysanne Isard, for extra survivability

Mara Jade, I thought about her, but you want people close for your bonus, you don't need to give them extra incentive to stay away.

That leaves you with 7 points for extra upgrades.

How are you doing scoring? Kills? Damage? Last man standing?

You want rebel captive. It's ffa, no one is going to want that stress.

And if it's primarily all turrets, I can see being a low(er) PS to be beneficial. Best to swoop in for the finishing blow after tokens have been stripped.

Edited by treybert

Unless he is buying the Shuttle in preparation, Rebel Captive is out of reach.

In this format, in a Decimator:

You should be running Rebel Captive + Ysanne Isard.

After that, you have 1 crew slot open, and there are several good options here.

There are options for mods other than Engine Upgrade, which is not nearly as good with so many Turrets flying around. Particularly consider Experimental Interface, Ion Projectors, Anti-Pursuit Lasers, and even Hull Upgrade.

Proton Bombs, Connor Nets, and Ion Bombs are your best for the Bomb slot. Consider pairing with Extra Munitions and Bombardier.

Torpedoes don't actually have a wrong option, though Flechettes will only stress IG-88s.

Note: RAC at his most expensive (considering the above) is 78 points.

As you're capped at 60, RAC + the two 'necessary' crew only leave you 7 points to further upgrade.
I'd consider Kenkirk instead; he's cheaper, mitigates more damage, and PS isn't as important when Simultaneous Fire gives no additional benefit to your victory.

Man this format sounds horrid

Of all the late game viable ships (ie not the shuttle and probably not the yv) all but two are turrets and the turrets are, far FAR, the most potent ships to stuff past the 50 point mark

Honestly, no matter how you build, it's very doubtful that you'll be able to win the dice off against fat han. Cheri pumps out more damage, which is deadly in 100 points for murdering small ships, but there's no imperial tech to match the damage soak han is capable of

In all honesty, you might be best off with kenkirk palpatine + isard. Throw on PTL for full offensive modifiers and get ready to roll dice

How are you doing scoring? Kills? Damage? Last man standing?

You've put more thought into scoring than my whole group put together. :) I guess you could call it a mix of kills, last man standing, and "Dude, that was awesome!" moments.

Man this format sounds horrid

Of all the late game viable ships (ie not the shuttle and probably not the yv) all but two are turrets and the turrets are, far FAR, the most potent ships to stuff past the 50 point mark

Honestly, no matter how you build, it's very doubtful that you'll be able to win the dice off against fat han. Cheri pumps out more damage, which is deadly in 100 points for murdering small ships, but there's no imperial tech to match the damage soak han is capable of

In all honesty, you might be best off with kenkirk palpatine + isard. Throw on PTL for full offensive modifiers and get ready to roll dice

Seriously, this format will struggle to get past the sheer toughness of a well-built and well-flown fat falcon.

A good Brobot build might stand a chance I guess, but there's very little out there that will get the multiple shots you need to get through e.g. Han/Falcon title/PTL/Jan Ors/C3PO. 3 evades per round, or two if you also want a focus, plus a solid reroll ability. Except maybe a fat ghost when that eventually drops, though that raises the question of whether a ghost with a docked phantom is one ship or two...

There's a possibility in Outmaneuver though.

Negate the low agility an Threepio.

Here's what I run for a Decimator. It's a wrecking machine but there are others with more experience than I. Take this for what it's worth and good luck.

Rear Admiral Chiraneau

Expose

Ysanne Isard

Mara Jade

Experimental Interface

60 pts

With the Experimental Interface you can target lock then use Expose to give you 4 attack dice. Chiraneau's ability adds even more damage. In your case I would say that Mara Jade might be optional but it will at least discourage a close attack from an enemy ship.

Man this format sounds horrid

Of all the late game viable ships (ie not the shuttle and probably not the yv) all but two are turrets and the turrets are, far FAR, the most potent ships to stuff past the 50 point mark

Honestly, no matter how you build, it's very doubtful that you'll be able to win the dice off against fat han. Cheri pumps out more damage, which is deadly in 100 points for murdering small ships, but there's no imperial tech to match the damage soak han is capable of

In all honesty, you might be best off with kenkirk palpatine + isard. Throw on PTL for full offensive modifiers and get ready to roll dice

Yes, this format is awful. You might as well fly the least fun build possible to show how unfun it is.

Choice of Falcon Pilot, Millenium Falcon Title, choice of EPT (hey **** it, why not elusiveness on Han lol), R2-Dcrew, C-3PO, and since all you'll face will be turrets, might as well go Countermeasures instead of Engine Upgrade.

Always take an evade as your action. Always 'guess' zero. Never forget to use R2-Dcrew to regenerate a shield. 3 damage canceled a turn, the ultimate in negative play experiences. And you also have Countermeasures and Elusiveness. Don't rush in, feint going in but hold back. If you make it to the end game you autowin.

Alternatively, you could change your objective from winning yourself to preventing a specific player from winning. Do everything in your power to prevent this person from winning. Reminds me of the time I witnessed a (former) friend cheat on his girlfriend. When I met his girlfriend, she was a nice person and my **** head friend did not deserve her, so I told her what I witnessed. After a while my friend forgave me, and when we were playing D&D I named my character, "**** Justin" and did nothing but attack his character. After many threats of physical violence and being pushed down to the ground while I was in my chair, the game was ruined. hahahahahahahaha

Edited by ParaGoomba Slayer

Rear Admiral Chiraneau (46)
Expose (4)
Ysanne Isard (4)
Intelligence Agent (1)
Moff Jerjerrod (2)
Experimental Interface (3)

Total: 60

View in Yet Another Squad Builder

Moff and Intel will stop 2 crits. Blinded Pilot is the big one you would want to stop. since it a large ship only tournament there will probably be a Mango Dash (its what I would take) so stopping that crit that could really hurt you would be a big help

I suppose I neglected to mention that everyone else in the local group is just as inexperienced as me, as we all got into the game just after this last Christmas. I'll be surprised if any of these famous builds show up.

That being said, what on/off earth is a Mango Dash? It sounds like something I should chuck plasma at anytime it does up.

I'd go with:

Commander Kenkirk

​+ Adaptability -1 (if allowed, as it's unreleased.)

+ Rebel Captive

+ Ysanne Isard

+ Bombardier

+ Conner Net

+ Extra Munitions

+ Anti-Pursuit Lasers

Logic is thus:

  1. There is very little reason to buff offense. There is every reason to be as defensive as possible. Last man standing, and all that. Therefore, Kenkirk > Chiraneau.
  2. If you're going to be a lower pilot skill than the likely meta, you may as well enforce that. Therefore, Adaptability, if allowed. Also, it's free.
  3. Reb Cap + Ysanne have been discussed earlier.
  4. Bombardier, Conner Net, and Extra Munitions. These three give you a hell of a control-gimmick. You could theoretically smash Bombardier and the Net together to make a Proton Bomb, but at a lower PS, a deployable Mine-ish bomb is better than an movement-based Charge-ish bomb.
  5. If you're the lowest PS in the game, APL are amazing.
  6. Combine 4 and 5 with the knowledge that many large ships make for a very... collision-dense environment. You get a lot of benefit in combining these facts to cause bad positioning and reduced action-economy among your foes, and the ability to get them to ram you for free damage, in a position where they cannot retaliate...

Although I'd be fairly likely to take an IG-88 m'self.

IG-88c, with Sensor Jammer, PTL, Autothrusters, Glitterstim, HLC, Connor Net, Title, and a Flechette Cannon is exactly 60 points. Seems fun.

Edited by DraconPyrothayan