Well, why does Diana Stanley's PS get a bad rap then? JB and HS PS get cool points for thematic reasons, but nothing for Diana (cost-wise those PS are all 5 Clues, I would actually consider doing Diana's for the benefit)
You have a point. And it got me thinking that I bet Diana is a LOT more beneficial to those that play with all expansions, which by my experience, is Speed Horror. By your own past words (paraphrased), you sacrifice Monster Surges for double-speed Doom Tokens. Which means Diana is grabbing San/Stam every turn. How fast does your Terror Track move? Does Diana ever get enough Clues to do anything before your games hit the two-minute warning?
2 gate trophies by doom 6 is modest . 2 gate trophies is normally minimum 6 turns and you're not even sealing them (assuming she can reach the second gate from the first in one movement), and 6 turns tends to equal 6 doomers regularly. Pass Reward? Very meh. Early days with DH, I was getting caught with too many gates open, after adding BGotW, I've made a point to jump in someone always early, too many gates open hasn't been an issue since. DH + IH already give you +1 gate limit, if you find yourself needing +2, you're doing something very wrong.
I think I may have covered this. You play everything (well-documented); I do not (should be fairly well-documented). I may have to double-check, but I'm pretty sure I don't get Martial Law declared until Turn 10 or so. While I may still get games that play as you have stated, usually I can score a couple of monster surges in the early game. And since I NEVER have your free IH + DH +1 gate limit, I don't mind acquiring one for myself.
. Too many gates shouldn't be a problem. Of course, I go with 4 investigators standard, so don't know how a larger party and a lower gate limit will shift things.
) To be fair, I find devouring to be a bit more stomachable if I'm playing solo; less so when with a party. I honestly begin to think that this may be contributing more than I thought as to how my list is shaking out: many players vs few or one.
? To me, just doesn't feel like the world is about to end, if the investigators have oodles of spare time to prance around.
) is on my top-3 list, coming in at #3 (can't touch Mary or Trish). She gets a Tome herself and if she's in a game, those pathetic, almost worthless/useless Tomes that other investigators might start with suddenly seem very promising. Just 2 more Tomes and she gets her pick of Ally (from available of course). Could mean turn 2 Rice-Rice-baby (hmm, pun intended or not
). If Minh passes her PS, she'll have a permanent Voice of Ra on her. Her other ability requires a bit more timing, but it's not hard to get that "Voice of Ra" to another investigator for a turn here and there.