It's been a while.
I really wanted to play this list, so I did. Firstly Credit where credit is due - Thank you to Warpman for inspiring this list, saying HWKS suck. They do not.
The list:
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Sunrider Flight #5
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100 points
Pilots
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Roark Garnet (27)
HWK-290 (19), Twin Laser Turret (6), Jan Ors (2)
Gold Squadron Pilot (26)
Y-Wing (18), BTL-A4 Y-Wing (0), R3-A2 (2), Twin Laser Turret (6)
Biggs Darklighter (26)
X-Wing (25), R2 Astromech (1), Integrated Astromech (0)
Lieutenant Blount (21)
Z-95 Headhunter (17), Ion Pulse Missiles (3), Deadeye (1)
Firstly. Against 3 Imperial aces, I smashed it. 0 casualties my side, soontir dead first turn. It was brutal. I didn't even get my ion missile off (closed distance too fast). Stressbot completely screwed my enemy up, Roark reliably TLTed things to death causing my friends to rage against TLT. Just as planned.
Next up was Brobots. I lost this one. Closed distance too fast to get ion off again (I will note to slow down). The brobots both had sensor jammer and wingman. as well as flachette and autoblaster cannons. The brobots in question were B and C. I could barely scrach them. Biggs was saved from a 3 crit kill by ejecting his R2 but the second brobot finished him off, and i just couldn't reliably damage through the sensor jammers and heavy evade. Each brobot also had inertial dampeners. Ironically my friends soontir, carnor, turr team ripped this a new one (the one that was obliterated by my above list).
My question: How do I deal with this.
I will say that due to wingman, my biggest mistake was trying to pile on stress, i shoulda saved that for focus and K turns on the Y-wing. I also engaged too fast, missing my chance to ion.