So we started a new campaign using the Force and Destiny book (our group has played other games before) and we initially liked the concept because it seemed a little tough to be completely munchkin. Well, one of our players found a way to pull it off - and then complained that the rules were arbitrary when it didn't exactly go his way. So I wanted to get some thoughts and opinion from you guys.
First of all, he picked a class that gave him an INT of 4 and then he used creation points to bump INT to 5. He then chose the Consular: Sage path, built his way to "One with the Universe", and picked the Heal/Harm power. Aside from default skills, that was his entire character.
At first level, every single intelligence based skill he is completely dominating at. Even with characters that have actual skill training. He argues, "Well my character is just a genius", and believes that a genius could perform brain surgery without training (in his actual words he said 'I think we have very different definitions of genius'). He has no ranks in Medicine, but was able to manage insane medicinal tasks. He had no ranks in mechanic (we had someone else with mechanic who was worse than him) and easily pulled off a mechanic check.
We read the rules and it doesn't specify that an untrained character should get any negative dice. It does suggest that in the task difficulty descriptions (pg 26-27 F&D core) and in the narrative skills description (pg. 112) that training in a skill matters, particularly narratively, but he says that's arbitrary and it has no mechanical impact on the game.
That's just the skills side. Now to his Heal/Harm power and 'One with the Universe'. Basically, he offset the potential use of a dark side point by rushing to 'One with the Universe' and was using the Harm power of Heal/Harm, then complained when the GM gave him 2 conflict (1 by default and a second for using a power to intentionally harm someone). He thought that was arbitrary.
We actually got him to concede this one after pointing that the book states that extra conflict and what not is solely at the discretion of the GM. And it is completely arbitrary, although the intentions of the character should be considered.
Basically, he's really pushing the limits of the game, and is trying to force consistent rules to allow his character to get the maximum effect, even when the rules themselves say that the game has some fluctuation that is up to the DM.
Can anyone offer some advice? Some errata or posts from FFG regarding something along these lines?