Variation on the Palpmobile Build

By chrisrivers, in X-Wing Squad Lists

Omicron 29

-Palpatine

Vader 35

-Adv Targ Comp

-TIE x1

-VI

-Engine Upgrade

Zeta Leader 21

-Wired

Wampa 14

99 pts

Any comments? What type of lists should I be worried about? Any suggestions on how it should be flown?

I love it. I prefer the extra ship always.

And wampa is solid because...palp it to crit then wampa it to a card under shields.

My version has palp on a decimator with sabatour, wampa and Lt. Colzet instead of vader for additional wampa related good times. But no 4th ship.

A player in my vicinity has had great success with that list but with some modification. By dropping the EU on Vader and swapping Zeta Leader out for Omega Leader with Juke and Comm Relay, you're basically giving your opponent nothing but bad choices. You don't wanna leave Omega for last because that is a nightmare. Wampa with Palps is also a nightmare for you aces, but that leaves Omega and Vader free to flank you and kill you. Going after Palps works but takes a while to take down, meanwhile 3 dangerous ships go after you. Vader of course is very dangerous but you probably won't catch him.

I met this list with Palps, Soontir and Carnor. You can imagine how much I shat my pants.

Edited by CWahlsten

A player in my vicinity has had great success with that list but with some modification. By dropping the EU on Vader and swapping Zeta Leader out for Omega Leader with Juke and Comm Relay, you're basically giving your opponent nothing but bad choices. You don't wanna leave Omega for last because that is a nightmare. Wampa with Palps is also a nightmare for you aces, but that leaves Omega and Vader free to flank you and kill you. Going after Palps works but takes a while to take down, meanwhile 3 dangerous ships go after you. Vader of course is very dangerous but you probably won't catch him.

I met this list with Palps, Soontir and Carnor. You can imagine how much I shat my pants.

I've been having great success with the Palp, Wampa, Vader, OL version. Vader will be swapped out for PTL + AT + Title Inquisitior when they come out.

I have this same list on my Squad Builder app just aching to be unleashed. Would like to hear how it performs against common Rebel builds.

Edited by SPARTAN VI

Not too bad. Personally, I'd prefer VI on Zeta Leader because sometimes PS9 is important, and I'd prioritize shooting first and moving last over green dice rerolls on focus symbols, but that's not to say that the Wired version has no merit.

All that said, maybe go up to 100pts and take Omega Leader with just VI? Obviously not as strong as the Juke/Comm version of Omega Leader, but I happen to think that Engine on Vader is too important, and the PS10 Omega Leader with fewer tricks still demands to be dealt with.

Iono. Try out your current iteration and let us know how it goes. I'd be interested in hearing how Zeta Leader with wired performs.

I will think about VI on Zeta. I rerolled a few eyeballs, but it did not seem to help. VI would not have helped in the one game I played, but I can see how it might help against other lists.

I have played this in one game vs. a IG-88B and 2 TLT Ywings. Won with Vader left on one hull point and made it into the last Y wing's donut hole and stayed there. The Palpmobile ended up Taking out a Y wing, damaging the other and taking the last 2 hull on the IG! It did a bunch of damage. I flew like crap and made a few dumb errors, I guess it is a testament to the power of the list that I was able to pull out the win.

What do people think of replacing Vader with Soontir?

Vader and Soontir are for different things.

Soontir is much better at the initial joust, especially defensively. He's the best PS9 ship in the game. Better than Vader at PS9. That said, Being the best PS11 pilot is way different than being the best PS9 pilot. You buy into Vader, engines and all, specifically for PS11.

PS11 Vader is the ultimate late game trump card. PS9 Soontir is an extraordinarily dodgy workhorse, who is weaker to stress and easier to bump, but more durable and action efficient against low PS enemies.

I think that in general, Omega Leader and Vader pair well together, because they'll both take out enemy Poe or Soontir if they make it to the end game. Your Soontir can't take out another Soontir unless you have the initiative bid, and getting a bead on Poe to finish him off can be tricky. Also, Crackbots will panic Soontir faster than they'll panic Vader, which is something to consider.

Any suggestions on how to fly it against some of the common lists out there? Especially TLT spam lists, as that is probably the most difficult counter. Vader and OL probably can take care of aces.

Against 4 TLT, do you just try to get everyone in range at the same time to remove one before it can fire and hope you survive the return fire? After that first turn, you should be able to limit the amount of shots you take..

So I ran a couple games with Wampa, OL w/Juke&Comm, Vader w/VI&ATC, Palpmobile. I REALLY don't like Vader without Engine Upgrade.

How about this:

Omicron Squadron

-Palp

Vader

-VI

-ATC

-Engine

Omega Leader

-VI

Wampa

100 pts.

OL with Juke and Comms > Engine Vader, imho.

My OL soloed a Falcon (Han), Engine Vader would never be able to do that.