Ever since Tie Advanced fix was announced, and i realised that we can squeeze 4 of them into 100 points xwing part of my brain didnt ask "what if..?" only "when?" and "how?". And yesterday was a perfect opportunity: small friendly weekend tournament. After booking 2 missing advanceds from my squadron mates i started building a list:
4xATC? Nah...to many targets locks nessesary.
4xAC? Nah no enough firepower.
Vader or 4 generics?
I ended up with:
2xTempest Squadron +Tie/X1 +Accuracy Corrector
Lieutenant Colzet +Tie/X1 +Advanced Targeting Computer
Vader +EU +Tie/X1 +Advanced Targeting Computer
Slightly uncertain i came up to the first table:
Round 1
Boba+Vi+Glittestim
2xTrandoshan Slaver
Woooowwww 34hp to burn...thats gonna be HARD.
Initial meele ended up with Colzet going down before even triggering his ability and one of the slavers ending up on 1 hull left. Even with those huge arcs of Slavers barrels and koiograms were enough to shot down Boba, 2 shields of another Slaver and finish up first one while loosing Vader, one Tempes and shields of another one.
10HP slaver vs 3HP Tempest.
Nothing is impossible, one Kturn and i had 3 turns of shooting slaver rear before he managed to outsmart me. 4HP left. He went down while having me in arc on range 3. I evaded, he didnt. AC really showed its might vs 1 or even 2 agi ships in this match. My ties went into those slavers like hot knife into butter.
1-0 for me.
Round 2:
Kath+VI+Bossk+EU
2xThug+TLT+Unhinged
Another scum. We went for a joust. Joust ended up with loosing 4hp from Colzet and dealing 8 or 9 to Kath while tlts skimmed behind. After jousting 2 Ties Kturned to kill Kath while another 2 went for Ys. Kath managed to end up Colzet before dying leaving 2 Tempests and Vader to poor Ys. Even with really good green rolls vs TLT (power of 3 agility vs TLTs was real!) one Tempest went down in the same turn as one Thug. Tempest and Vader vs 1 thus. Outcome could be only 1. Another match where consistent damage was really strong.
2-0 for me.
Round 3
Soontir +PtL+Autos+Targeting
Jax +VI+Autos+Hull
Omicron+PapaPalpi+Jammer
Ech...match against my squadron mate that plays soontir really-REALLY WELL, he already managed to keep me away from 2 SC top 8s during our last trip
He fielded Soontir alone right before my Ties, while Jax was supposed to flank me and for the first turn i played like he wanted. On turn 2 all advanceds turned towards Jax and managed to deal 2 hits to him, Colzed triggered and bam "Direct Hit", damned Hull upgrade! That one card won him the game cause 4 advanceds without initiative for Vader were easily outmaneuvered by those 2 Inteceptors. If that Jax would have died in that turn 2 it would be another story cause he blocked all my defence focuses...and i could just focus on shuttle in peace, before turning to Soontir.
Plus this match exposed a weakness of this list: even 2 sure shots from correctors are not enought to deal with modyfied 3 agility. While Vader and Colzet managed to put some dents on the interceptors, Tempest were just waiting to be shot down while they could not focus fire.
I just managed to get half on shuttle.
2-1 not for me this time.
Round 4
Poe+R5+Autos+VI
Stresshog
Miranda+TLT+Tactician
I had mixed feeling approaching this match: I felt very confident knowing this list inside out (i played almost same one for last month) and knowing that , save Vader, my ties will be ok without any actions. But i was afraid for Vader as Poe could shred me to pieces. We opened with 3 ties on middle of the board facing Miranda and Y while Poe and Vader fielded on opposite sides on the board. He focused Vader with K and Y (that i expected) while my guys turned to joust Poe (that he doesnt expect) ended up double stressed with 1 shield missing while Poe ended up with 1 damage card that Colzet turned into...Direct! Again!
3birds of prey Kturned to finish Poe while Stesshog suprisingly turned to my other guys leaving Vader alone. That was all Vader needed. Ties finished up Poe, dealt 2 hull dmg to Miranda and ripped shields out of Y. In meantime i lost Tempest Colzet nad all shields on remaining Ties. That was the moment when i thought : "**** this guy plays so poor (not regenerating a single shield on miranda, early Poe exposure, Y leaving Vader alone) and im gonna loose it?"But nooo. Vader turtled up every turn agains Miranda, managed a bump to safely Target Lock her (stressed Y was trying to join the fray but well...) and managed to end her. Killing turretless, shieldless Y with 2 Advanceds was just a chore.
3-1 for me.
In overall my Advanced Party ended up...second. Wow, thinking i went with a trololo list and almost won. They did suprisingly well. And are really fun to fly.
My observation about the list:
-4xAC is a no go. While tearing 1 or 2 agi ships to bits you will do nothing against 3 agi, tokened aces.
-4ATC is a no go either. Firepower is more then OK, but you literally need to target lock every second turn...
-3xAgi with free defensive focus is really hard to shoot down.
-Kturn whenever you need. Really 1/5 of my maneuvers were Kturns. Why? Cause while loosing def token you are loosing nothing on the offense -(assuming you have a lock).
-Colzed is a beast. He is usually focused due to TLing all the time and beeing just irritating, but those crits are not to be taken lightly.
Another crazy idea of mine is
4xTempest +Guidance Chips+Tie/X1+Accuracy Corrector+Cluster Missles.
Alpha strike is AT LEAST 16 guaranteed hits. Divided into 8 attacks. Hello Soontir. I want to play this and hope for enemy with Decimator that i can just fly into range 2 and say: "Ok your Deci just died, just let me roll to check if i killed him with 3 salvos or the 4th one need to use rockets too
:D "
Ending: sorry for mistakes, english as always is not my native method of communication (**** or is it becoming one?), and fly casual.