Ill probably step on a few toes with this one so for those of you who it offends, please forgive me in advance.
A system like Edge of Empire (What do you actually call this game in its entirety? FFG Star Wars?) really reduces the need for detailed maps of combat environments in my opinion and saves the GM from what is typically a constant quest to produce a never ending supply of them.
The combat system is narrative based rather than tactical and therefor allows an approach all but impossible in other games.
"One of the rebels is firing from a hatchway a bit down the corridor as you clear the ramp. You see another disappear down a side passage further on, perhaps to a crew birth or supply room"
The exact specifics of how the area is laid out seem like a luxury, nice if you have it, but certainly not necessary to resolve the situation. Take a typical freighter for example. We all know the general compartments present, basic functions of each etc. A fight inside one would be close quarters, would a map actually be necessary? It would seem not as none of the core books come with them.
Don't get me wrong, if you happened to have one, great! But I can see running a battle through even a Star Destroyer fairly easily without any sort of map at all.
Thoughts?