Heirs of Blood: Rise of Urthko [encounter 1] question

By Neonice, in Descent: Journeys in the Dark

Last Friday, my friends and I were playing HoB and encountered something annoying (even the overlord agreed it was odd). For the first time in two campaigns we decided to concede and call it a night. Now we are all wondering if we did something wrong or misread the rules. Can you help us figure out? The following went down:

1. The overlord chose Plague Worms as his open group. We knew he would try to push us in the pit with them, but we also needed to make haste. So we opened the door and had 3 actions left. We did three attacks, but missed them all (2 Blue 'X' and 1 bad attack).

2. The next turn, the overlord pushed Sahla and Ronan both in the pit, he knocked out Landrec and threw Syndrael into the pit via the Ettin's ability.

3. Now we were all stuck in the pits, dangling. The quest tells us the following:

Dangling heroes are not on the map. A dangling hero cannot return to the map except by being pulled out or climbing out. As an action, a dangling hero may climb out. If he does, he places his figure in an empty space adjacent to his hero token and then removes his hero token from the map. then his activation ends immediately.

This means that we couldn’t help each other out, since only Landrec was on the map (but he got downed every turn due to two Ettins and a Raven flock). And besides that, we could only climb out and then end our turn, which meant that we got pushed in the next turn. So now we had to "skip" X turns to wait for the overlord to move all 10 hostages towards the pit and throw them in as well.

Was this in instant loss on turn 3 or did we read something wrong? Here's a picture to make the scenario clearer:

CJOQ6Qo.jpg

The only thing you did "wrong" was rush in before the worms were dead. Mostly, you just got unlucky (Landrec being thrown is one thing, but Syndrael?)

For this map, I'd recommend:

-Tomble or Tinashi and their teleporting goodness.

-Absolutely anyone who can "curse" the plague worms. (hexer, runemaster, etc) they'll be utterly useless.

-A thief who could tumble through the worms or Durik who could walk through them.

-Probably a little early in the campaign to expect it, but a miss-proof skirmisher wouldn't hurt.

Edited by Zaltyre