For those of us who really love this great game, I think it would be helpful (and fun) for us to post here and define some unique terms for this cool game. Why should we be stuck with terminology from other games - games that aren't Warhammer:Invasion. We don't need their stinking left-over terms, let's create our own.
I'll throw up a few terms and people can add terms they've been using as they see fit. I'll add an organizational post to sum these up as new terms roll in. A few caveats: I'm just going to do the summing-up posts, it's not my place to decide which terms will stick, HOWEVER, I'll try to add terms that most people who post in here seem to think make sense and are actually being popularly used - or that we've heard being used, if that makes sense.
TERMS :
Siege = A deck-type or strategy that focuses on fast, direct-damage to an opponent's capital zones, support cards, and developments more than manipulation or unit-destruction. (Note: This obviously could apply to ANY deck since the goal of the game is to burn 2 zones.) Orc decks tend to be Siege-type decks more than anything else.
Brigade = A Dual/Combo Deck. This could also be a dual-deck with a few cards from a 3rd Race tossed in as well. Usage: "I'm going to go with my Orc/Chaos Brigade for the tournament." (I've only heard this used a few times so it's inclusion here is somewhat specious, at best.
Pure = A deck consisting of only one Race only. Usage: "I'm going to play with a Pure Orc deck."
Pillage = A deck-type or strategy that focuses on preventing your opponent from building or maintaining a functionally useful economy (Resources, primarily).
Whack-A-Moles = Any units that can travel rapidly between Zones (up to this point, primarily Empire units such as Pistolier & Johannes Broheim).
Your turn, Warhammer:Invasion fans!!