So I was talking to someone I used to play UFS with all the time (many of you at Worlds will have also played him) and he says that he MISSES the Gray/Green wars of old. Having never played a deck like tha, I wouldn't know how a deck like it plays, but does anyone else feel the same way? I know I don't, although I must admit, it would be nice to have a slightly larger element of control implemented into NewFS. There are a few controlling cards in the format (Devil Gene, Ka Technique, Rashotep etc), but putting it the way I was told, the game feels slightly more... brainless than it did before. It's a lot more about the deckbuilding and having the right cards earlier now than it was before. In Block 3, it almost felt like a chess game, in that you were waiting for your opponent to have a streak of terrible luck and/or screw up a turn before you went in for the kill.
Everyone is aware that the game is far more aggro-aligned than it is toward control. Thinking on it, it is difficult to state how to play control effectively within this current format. Not knowing how Quest For Souls affects the meta, of course, there isn't much to go on. The more obvious control characters and their support look to be Rashotep, Kazuya, and arguably Nightmare/Zhao Daiyu. Siegfried implements levels of anti-control through control itself, but they're all more often than not better as aggresive characters than controlling ones, with most of their effects requiring damage to be dealth before their effects can occur (Ka Technique, No Forgiveness, Twilight Embrace, Destruction In His Wake etc). There are a few cards that would constitute being controlling without being aggressive (Devil Gene, Controller Of Souls etc)
And so I begin to wonder... what is control? What designates a card as a control card? Discard? Cancellation? Control Check Manipulation? Card commital? Card Blanking? Filling your opponent's card pool? Card destruction?
How would you guys like to see control put back into UFS, if at all? What sort of cards bring a larger element of control back to UFS, without tightening the leash on aggro so much it becomes unplayable as it once did? What old cards are fair game for control players but bypassable for aggro players? Is there an element of control that has yet to be explored that could be more useful? I do not in any way want to see UFS revert to it's Block 3 state (**** Cutting Edge...), but I do also agree that it's a little single-minded at the moment, and that there isn't much left for true control players to be rewarded for playing. I would not have classed my Worlds/Nats Donovan deck as a control deck, but other people may have done.
What do you think?