Armada Team Tournament - Vassal

By BiggsIRL, in Star Wars: Armada

Interestingly in this tournament, the person offered as tribute has won all but once :o , something I find highly surprising. (I'm not counting Truthiness' bye.)

That's interesting, and I agree also surprising since that's supposed to be the hardest game for team A to win.

There could be other factors in play of course, such as the take-all-comer lists more likely to be offered being slightly better than specialised lists, or that the Team As are putting up their most confident player as an offering.

Which reminds me; Objectionable Content I am your offering! Send forth a champion!

:D

For example, the team with the bye achieved the 3rd highest score in round 2. The value of the 8-2 is probably amplified by how the rest of the games even out as almost all teams take both wins and losses.

I think your numbers are off. We had the highest score in round 1 (because of the bye), then we went against team #2 and we still got the highest total score of 27 in round 2.

The difference is because I was talking about the team with the bye in round 2 ( Objectionable Content) , rather than round 1 (your team, Chaos Shanghied).

If we look at round 1 as well, it goes even further towards proving my point.

In round 1, the highest score was achieved by the team with a Bye ( Chaos Shanghied scored 24 from 8-2 8-2 8-2) with the second place being First Time Vassalers and Suckitimps with 21. That's an even clearer demonstration of the impact of an 8-2 bye in a team tournament.

At a singles tournament with this amount of players you'd expect a couple players to get 10-0 scores, so getting the bye can be helpful for your score but it would be very unusual if it put you at the top. In round one of this tournament, a couple of players did get 10-0 scores (Dourprize and Dorrin), but then their team's overall scores were brought back towards the middle because of some below 5s by teammates. Thus the impact of the bye score is much more pronounced than it would have been in a singles event.

Please note though this is not a criticism of any team including yours Chilligan - in fact it wasn't even your team I was talking about. Chaos Shanghied's terrific performance in round 2 shows you won't have just coasted to victory on a bye if you do eventually win the tournament.

But in my opinion a look at the way team events create tighter, closer scorelines makes a case for a different approach to byes than just giving three players 8-2 each round.

Concur, even for singles but team tournament is a different beast. This is not aimed at you Biggs but maybe something worth considering in future Team Tournaments.

There is only one good cure for future team tourneys: even number of teams. Period.

Deleted: dbl post

Edited by Green Knight

Agree with greenie, even teams for this format. Which aside from the bye structure, has been awesome.

Yup, the team format has really been great. Thanks again for putting this together, Biggs!

In other news, I have volunteered as tribute on behalf of Det 1 to the First-Timers.

For example, the team with the bye achieved the 3rd highest score in round 2. The value of the 8-2 is probably amplified by how the rest of the games even out as almost all teams take both wins and losses.

I think your numbers are off. We had the highest score in round 1 (because of the bye), then we went against team #2 and we still got the highest total score of 27 in round 2.

The difference is because I was talking about the team with the bye in round 2 ( Objectionable Content) , rather than round 1 (your team, Chaos Shanghied).

If we look at round 1 as well, it goes even further towards proving my point.

In round 1, the highest score was achieved by the team with a Bye ( Chaos Shanghied scored 24 from 8-2 8-2 8-2) with the second place being First Time Vassalers and Suckitimps with 21. That's an even clearer demonstration of the impact of an 8-2 bye in a team tournament.

At a singles tournament with this amount of players you'd expect a couple players to get 10-0 scores, so getting the bye can be helpful for your score but it would be very unusual if it put you at the top. In round one of this tournament, a couple of players did get 10-0 scores (Dourprize and Dorrin), but then their team's overall scores were brought back towards the middle because of some below 5s by teammates. Thus the impact of the bye score is much more pronounced than it would have been in a singles event.

Please note though this is not a criticism of any team including yours Chilligan - in fact it wasn't even your team I was talking about. Chaos Shanghied's terrific performance in round 2 shows you won't have just coasted to victory on a bye if you do eventually win the tournament.

But in my opinion a look at the way team events create tighter, closer scorelines makes a case for a different approach to byes than just giving three players 8-2 each round.

I do agree that in future tournaments I'd be better that we have even teams or some other system than the current bye.

For Chaos Shanghied vs Bacta the Future

JJ sent me Zanos last night, I will be playing Zanos.

Church of Rocco (initiative) vs The Vanguard

Reath (tribute) vs Moodswing

Swagrendar vs CaribbeanNinja

Jarenis vs Miferr

Bacta the Future vs Chaos Shanghied

Zanos vs Captain ICT

Madagmire vs Chilligan

JJs Juggernaut vs Green Knight

ACFC Det 1 vs First Time Vassalers is matched up:

Cutter9999 vs Dorrin314

DourPrize vs Ianediger

Ardaedhel vs Skycake

What's the deadline for getting this round played? Looks like a possible scheduling issue between one of our matchups.

Sunday 10th at 23:59 GMT is the deadline.

Dourprize vs. ianediger will be played at 7:00 pm CDT on Tuesday the 29th.

When I wake up tomorrow, I'll be able to do some record keeping.

I am going to be going out of town, with limited internet access, from the 29th to the 31st. Try not to burn the place down without me.

OCc61DA.gif

Which reminds me; Objectionable Content I am your offering! Send forth a champion!

:D

Matt, your sacrifice is finally accepted and you're matched with Conscientious Objector.

Check out the Score Sheet.

Final Round Deadline is Sunday April 10th at 23:59 GMT

Round Three Matchups:

Chaos Shanghied vs Bacta the Future
Captain ICT vs Zanos
Chilligan vs Madagmire
Green Knight vs JJs Juggernaut
Church of Rocco vs The Vanguard
Reath vs Moodswing
Swagrendar vs CaribbeanNinja
Jarenis vs Miferr
Full Jar Jar vs Objectionable Content
Matt Shadowlord vs Contentious Objector
Pending vs Pending
Pending vs Pending
Hammers of Kuat vs SUCKITIMPS
Onca vs Truthiness
Clontroper5 vs Thanosazlin
Pilot vs Maturin
Alamo City Fleet vs First Time Vassalers
Cutter9999 vs Dorrin314
DourPrize vs Ianediger - Tuesday March 29th @ 1900 CDT / 0000 GMT
Ardaedhel vs Skycake
Alderaan Choices vs BYE
24 points & 367 MOV

Alternatives:

Comatose

Matchups as reported so far.

I looked at some data from 2 tournaments ago (something I already had in a spreadsheet) and the average margin per game was around 3 (2.9) on wins.

Interestingly in this tournament, the person offered as tribute has won all but once :o , something I find highly surprising. (I'm not counting Truthiness' bye.) Though one was a 5-5 in the first round, out of 9 games, and tied or higher than the other win if the teams split the other two games (5 times). In the 3 cases of all wins, the margins were lower. Of those 20 other games, 13 of them have been won by the team that gave tribute. (Overall, that makes it in games played, 21-8)

The idea seemed to have been 1 bad match and 2 goods for the lower team, and while it somewhat matches the pattern, of the lower bid having 2 better matchups (Expected 20-10), those seem to be coming in the opposite place from where they seem to belong.

Never fear, we plan to add 3 to that -8, this round, and restore balance to the force. ;)

Now that all the tribute match ups are done, I have some to add to this.

As you all know, the ethos of Alderaan Choices was to take minimal bid second player Rieekan fleets. This is something touted by many as the anti meta, so I thought it a fun idea to test it out, and impose that on my team.

Now first, lets look at the choice of match ups. In this tournament, the second team get to choose who faces the tribute player. Some may be thinking this is an easy choice, you simply pick the player who will do the most damage to the tribute list. Not quite so. One should also consider what the other two match ups could be. This puts you on the back seat massively and forces you to take inperfect choices. In the first game I chose to face Dorrin. We all knew it was going to be horrible for me, but we couldnt afford to let anyone else face that list. (In hindsight, as no one could have lost worse than 10-0 it really made little difference)

Choosing second in this tournament hurts a lot, unless you have extremely flexible lists.

Now Rieekan. He is good, but not every list naturally plays second without a loss in performance. Vipers glass cannons struggled without the first activation as their targets could keep shifting out of blue range. Rieekan does nothing to keep black dice in range. Quadro's squadrons lose first strike against their targets, thus sustaining more damage, again Rieekan isnt helping.

On the other hand, my list was built entirely around Defiance, and in this combination, Rieekan ensures that Defiance will survive till the end of the turn to deliver hellfire. And in doing so, disuades opponents from trying to strongly to kill Defiance before taking out Rieekan on the Raymus corvette. He does influence opponents play in this scenario.

Rieekan IS good. But lets be realistic here. Just as with any admiral, he has fleets he strengthens, and fleets he does not. If you need to play first, then bid for it.

Apologies to my teamates. It was a bad call to play Rieekan no bid only. This tournament needs flexible team lists.

We here in Bacta the Future took the opposite track. We felt it was extremely important to be the lowest bid in the tournament.

The point Gink makes that cannot be under-sold, is how the higher costing team is forced to consider what those other two rounds are going to look like, and how it seems to have kept them from getting that big win in the tribute game. Although I wonder if this isnt just a mistake people keep making. It may be better to just suck it up and go for the hard advantage at least once.

Edit: Would it make sense, perhaps, if we did it again, to allow that first team to simply dictate the matchup instead of choosing after a tribute is offered?

Edited by Madaghmire

Now that all the tribute match ups are done, I have some to add to this.

As you all know, the ethos of Alderaan Choices was to take minimal bid second player Rieekan fleets. This is something touted by many as the anti meta, so I thought it a fun idea to test it out, and impose that on my team.

Now first, lets look at the choice of match ups. In this tournament, the second team get to choose who faces the tribute player. Some may be thinking this is an easy choice, you simply pick the player who will do the most damage to the tribute list. Not quite so. One should also consider what the other two match ups could be. This puts you on the back seat massively and forces you to take inperfect choices. In the first game I chose to face Dorrin. We all knew it was going to be horrible for me, but we couldnt afford to let anyone else face that list. (In hindsight, as no one could have lost worse than 10-0 it really made little difference)

Choosing second in this tournament hurts a lot, unless you have extremely flexible lists.

Now Rieekan. He is good, but not every list naturally plays second without a loss in performance. Vipers glass cannons struggled without the first activation as their targets could keep shifting out of blue range. Rieekan does nothing to keep black dice in range. Quadro's squadrons lose first strike against their targets, thus sustaining more damage, again Rieekan isnt helping.

On the other hand, my list was built entirely around Defiance, and in this combination, Rieekan ensures that Defiance will survive till the end of the turn to deliver hellfire. And in doing so, disuades opponents from trying to strongly to kill Defiance before taking out Rieekan on the Raymus corvette. He does influence opponents play in this scenario.

Rieekan IS good. But lets be realistic here. Just as with any admiral, he has fleets he strengthens, and fleets he does not. If you need to play first, then bid for it.

Apologies to my teamates. It was a bad call to play Rieekan no bid only. This tournament needs flexible team lists.

Absolutely no worries Ginkapo! I for one have really enjoyed this tournament and it has been a great experience for me as I now feel fairly confident using Vassal etc. and it has opened up more doors for me in regard to future Vassal tournaments.

I think Madaghmire's Rieeken fleet is maybe an improved version of mine as I felt I really needed that initiative for my MC30s as I watched Reath's ISD pull of of black range after I had carefully aligned a double arc. His fleet, although similar to mine, offers a good bid at 1st player.

We haven't done horribly in this tournament, and I have no regrets when looking back at some of the mistakes that we as a team and I as a player have made.

Thanks very much Biggs for making my first Vassal tournament accessible and enjoyable and thanks Ginkapo for being a very motivating captain!

Full Jar Jar vs Objectionable Content

Matt Shadowlord vs Contentious Objector
Doobleg vs MoffZen
Miedomeda vs PT106

JJs Juggernaut vs Green Knight is on for Tuesday April 5th 10:00 AM Central Time USA (GMT -5).

Ardaedhel vs SkyCake Wednesday, 30 March at 2100 CDT/0200 (31 March) GMT

Edit: Biggs, you gonna volunteer for some more self-torment here, go for an even 3 for 3? ;)

Edited by Ardaedhel

Ardaedhel vs SkyCake Wednesday, 30 March at 2100 CDT/0200 (31 March) GMT

Edit: Biggs, you gonna volunteer for some more self-torment here, go for an even 3 for 3? ;)