Variant on Ackbar, no Assault Frigates

By ricefrisbeetreats, in Star Wars: Armada Fleet Builds

Been playing around with this:

394/400

Mc30 Scouts x2

-> Advanced Projectors

-> Gunnery Team

Mc80 Assault Frigate

-> Home One

-> Ackbar

-> XI7 Turbolasers

-> Electronic Countermeasures

2x X-Wing

2x YT-2400

Objectives

1. Hyperspace Assault

2. Advanced Gunnery

3. Superior Positions

My biggest problem with Rebels is how most of their firepower doesn't increase as your ships get closer. So at the cost of 1 red and some durability (maybe, I think that's debatable) I've got improved close range firepower when they try to jam me. On top of that, my ship's footprint is smaller so it's easier to maneuver.

I've played variations on this a few times and it performs well if you ignore my inability to roll. The points bid doesn't guarantee I'm picking who plays first, but it has helped.

Earlier variations had Ordinance Experts over Gunnery Teams and A-Wings instead of X-Wings and YTs.

Thoughts?

Do you prefer advanced projectors over Foresight and Admonition? With enemy XI7s around you may do better with them.

I would agree that the titles serve you much better defensively than Advanced Projectors. The ability to automatically cancel a die at close range is super helpful.

I don't remember my original logic. I think it was to keep both Mc30s identical. I'll try the title cards.

Can you reliably get gunnery team shots in at black range? I've found Ordnance Experts to be very useful, with almost every shot. Especially when fishing for crits to trigger your APT's or ACM's....which you could get by dropping an Xwing. So very worth it...

Can you reliably get gunnery team shots in at black range? I've found Ordnance Experts to be very useful, with almost every shot. Especially when fishing for crits to trigger your APT's or ACM's....which you could get by dropping an Xwing. So very worth it...

Originally I had Ordnance Experts. In the 4 games I played this list, I used them twice. I am usually pretty happy with my black dice rolls.

The idea behind Gunnery Team is actually to get a second 4 Red shot off at something further away. I felt like getting a second shot even with less dice was better than nothing.

Edited by ricefrisbeetreats

I've really started to cozy up to the idea of aggressively re-rolling black dice, i.e. re-roll anything that is not a Hit/Crit. You can increase your damage very nicely, and will rarely end up with a worse roll than your original. Gunnery Teams on a black die ship is just too expensive for me. I'd even hesitate to put it on an ISD-I, because it's difficult to get two ships into black die range in the same arc.

I shared this concept of aggressive rerolling blacks with my friend last night during our game. He rolled 4 blanks in a row. He said he is never doing it again.