Been playing around with this:
394/400
Mc30 Scouts x2
-> Advanced Projectors
-> Gunnery Team
Mc80 Assault Frigate
-> Home One
-> Ackbar
-> XI7 Turbolasers
-> Electronic Countermeasures
2x X-Wing
2x YT-2400
Objectives
1. Hyperspace Assault
2. Advanced Gunnery
3. Superior Positions
My biggest problem with Rebels is how most of their firepower doesn't increase as your ships get closer. So at the cost of 1 red and some durability (maybe, I think that's debatable) I've got improved close range firepower when they try to jam me. On top of that, my ship's footprint is smaller so it's easier to maneuver.
I've played variations on this a few times and it performs well if you ignore my inability to roll. The points bid doesn't guarantee I'm picking who plays first, but it has helped.
Earlier variations had Ordinance Experts over Gunnery Teams and A-Wings instead of X-Wings and YTs.
Thoughts?