Carn Dum mastery: a guide

By DukeWellington, in Strategy and deck-building

The forum activity on Carn Dum has all but died out. However, all along I have been playing the quest over and over to confidently say that I have mastered it. I built a set of two handed decks and tweaked them for the quest. The final version of the decks beat the quest in 4 out of 5 games. The decks do not use hero Gandalf or Glorfindel or Outlands, or any of the commonly dismissed "broken" cards. I also did not use the trap strategy, which kept enemies in the staging area to drain the encounter deck with undiscarded shadow cards. I wanted my wins to avoid "cheap tricks". I personally have nothing against such tactics, but it was a fun challenge to avoid them. Here I will include a guide to explain how to beat the quest.

First, a lot of people complained that this quest was stupidly difficult and made the game unfun. I was one of the people who argued against these complainers, but after my extensive play experience I must admit I see their point. This quest is ultimately unsatisfying, in my opinion, not because it is hard, per say, but because the entire strategy to winning is focused on the first two turns. At least this was true in two handed (solo is much much easier). By the end, if I did not have solid control after 2 turns I would just resign because there was no point. As a result, any strategy that could not be executed until turn 3 was a total non starter. This meant that over 90% of cards and strategies were immediately unplayable.

Two handed is brutal because you can see 2 or more (with surge) treachery cards with the sorcery trait, in a single quest phase. This could result in many game ending consequences including massive threat increase or multiple unexpected attacks with severe shadow effects. The key to the quest is having many defenders and having shadow cancelation. This is particularly true in the second stage of the quest when the boss can end up attacking the first player 4 times in the same round. In order to get as many defenders ready as possible a general rule us to stay in the first stage as long as possible (kind of like the strategy for beating battle at Carrock). Side quests are a good way to delay while still advancing you setup, although my final decklists did not actually include many side quests.

The mvp, and main focus of my team's strategy was Gildor with burning brand and cloak of lorien. His high defense and shadow cancelation were essential to victory. I would boost his defense and grant sentinel with Arwen and then ready him with Cirdan and Narya. Once this combo is setup, the scenario is basically defeated. My first deck was entirely dedicated to achieving this combo on turn 1 or 2 with card draw, elf stone and/or To the Sea! To the Sea! to get him into play at little or no cost.

My second deck was a modified variation on Seastan's Very Good Reinforcements deck. It generated a lot of resources for both decks (legacy of numenor) and used sneak attack and reinforcements to fuel a very good tale to get high power allies like Gimli and Legolas into play on turn 1 or 2. It also used descendent of thorondor, Longbeard orc slayer (3 copies in deck) and Gandalf to do direct damage against enemies in staging.

In most games, by the end of turn 2, I would have Gildor set up, along with 2 or 3 other high power allies. There would be no enemies or locations in play (other than the boss), and I would have plenty of resources and cards. I would then slow play a few rounds to get more and more allies before advancing to stage 2. I would assume 4 attacks against 1st player before finally being able to win.

I hope this is helpful for those who struggle with the quest. I will include my decklists below shortly (probably tomorrow). Thanks.

Edited by DukeWellington

I think you hit the nail on the head with the key to victory here. Strong defender with Burning Brand, action advantage, and Sentinel. Once you can achieve that, you basically win.

The Gildor strategy is nice, although it does depend on Narya which was not available at the time. But I wonder if you can replicate the strategy with other cards, like Denethor hero + Gondorian shield. You can get 6 def and sentinel with Arwen. Then unexpected courage instead of Narya, and once the second UC comes down it gets even better. Just thinking out loud here:

Gildor strategy

Gildor (5)

Narya(2)

Cloak(1)

Brand(2)

Arwen(2)

Total: 12 res, 5 cards (More cards and less res with To the Sea)

vs.

Denethor strategy

Gondorian Shield(1)

UC (2)

Brand(2)

Arwen(2)

Total: 7 res, 4 cards.

Notes on this one: I think a mono lore setup that relies on Elrond to play Arwen and A Good Harvest to play the shield could get this set up blazingly fast. Then play two UC at once with the next copy of Good Harvest.

vs.

Beregond strategy:

Song of Wisdom(1)

Brand(2)

Shield(0)

Unexpected Courage(2)

Total: 5 res, 4 cards

Strange, I wonder why I feel that Beregond is not as good. On paper he's better. Maybe it's because the shadow immunity takes a little longer to get up, and the fact that he's tactics could mean the card draw in the deck is not as good.

There are many paths to victory. Another option is Erkenbrand who comes with built in sentinel and shadow cancelation. It might be possible to have both Denethor and Gildor set up.

The setup does not simply hinge upon the blocker or the burning brand, but upon the card draw, etc. I was experimenting with a lot of things before Grey Havens, but once that came out I had the pieces to make it all come together. Narya is very important, but honestly it was To the Sea! that makes the combo viable. You can easily play Gildor with burning brand on turn 1. Even with a perfect elf stone you can't get that until turn 2 planning phase. Seriously, To the Sea! is amazing. Another combo I discovered (which didn't make my final cut) is To the Sea plus Lindor. Use the attachment to dump your hand to play the ally and then draw 3 cards. With the new hero you can use the same trick to draw 6. To the Sea makes me believe that is the best version of the combo. You can then continue to use it for Arwen and Elrond, etc. on the following rounds.

However, as you say, it doesn't fit the criteria of progressive style. That wasn't something I was worried about, but an extra challenge is always fun.

Hi DukeWellington,

I have failed with numerous decks and have been tearing my hair out over this adventure. Can't wait to see your two-handed deck lists and give it another try. They sound intriguing.

Thanks.

A

Sorry, but on my phone it is a serious pain to use Rivendell Councilroom, so this is by hand.

1st deck: Noldor to the Sea combo

Heroes: Cirdan, Haldir of Lorien, Galdor of the Havens (starting threat 30)

Allies (17):

3x Arwen

3x Elrond

3x Erebor Hammersmith

3x Gildor Inglorion

2x Gleowine

1x Quickbeam

2x Warden of Healing

Attachments (14):

3x To the Sea!

1x Light of Valor

1x Unexpected Courage

3x A Burning Brand

1x Cloak of Lorien

3x Elf-stone

2x Protector of Lorien

Events (19):

2x Elven-light

3x A Test of Will

2x Will of the West

3x Daeron's Runes

3x Deep Knowledge

3x The Evening Star

3x Mithrandir's Advice

You want to use Galdor's mulligan very aggressively to get To the Sea! Play all you card draw first. Protector of Lorien is for Erkenbrand. There is a lot of direct damage, and Test of Will needs to be saved for harder stuff, so I usually use Elrond for healing. I also save Elrond for stage 2, and never quest with him so he can block. You might be surprised to see only 1 copy of LoV, but the card turns out to be only decent and almost unplayable in first 2 turns.

Edited by DukeWellington

2nd deck: Leadership Reinforcements Combo

Heroes: Core Aragorn, Erkenbrand, Theodred (starting threat 30)

Allies (19):

3x Core Gandalf

3x Descendent of Thorondor

3x Eagles of the Misty Mountains

1x Gwaithir

1x Legolas

2x Errand-rider

3x Longbeard Orc Slayer

1x Leadership Anborn

1x Erestor

1x Gimli

Attachments (12):

2x Favor of Valar

3x Narya

1x Sword Thain

3x Steward of Gondor

3x Tome of Atanator

Events (18):

3x Legacy of Numenor

3x Reinforcements

2x Second Breakfast

3x Sneak Attack

1x Strength of Arms

3x Valiant Sacrifice

3x A Very Good Tale

Side Quests (1):

Gather Information

You want to mulligan for Steward of Gondor/Legacy of Numenor if deck 1 has a strong opening. Reinforcements and A Very Good Tale is also strong. Gandalf plus Longbeard kills a Garrison. There are a ton of powerful synergies in the deck and with deck 1. Make it a focus of your strategy to abuse Tome of Atanator with Second Breakfast and/or Erebor Hammersmith. If you can pull off multiple activations you will dominate the quest.

Edited by DukeWellington

Great, thanks! Will wait for my Grey Havens set to arrive and then get going. Can't wait to give it a try.

A.