Minimal Batrep - Another Contested Attic!

By RazelKorr, in Star Wars: Armada

I managed to stuff my sick long enough to get out and play a game at the Attic, so let's see if I can recall the important bits.

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Deployment is pretty straightforward. I'm second, he picks Contested outpost, I do exactly what you expect and slow-roll the Station. Statler and Waldorf sweep out to the side as they seem to like doing, while Snackbar had some masterful maneuvering. I was literally taken aback as twice the ships slipped into a perfect line of coverage that couldn't have been intentional, yet obviously it had to be. Not that it helped in the end, but it was impressive and had to be noted. It got very tense as it went on, so I only got pics of deployment, first Squad phase, and the final state. I am easily distracted.

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Lord Vader may not have gotten much in the way of return fire, but the fact that he absorbed the first turn or so of AS let the Firesprays take full advantage of the Flight Controllers and shred the rebel junk right out of the sky. I in no way regret the decision to lose the gunnery team for the FC. Neith did the usual massive damage routine, working with Rhymer and the Firesprays to net 4 Victory Tokens and destroy both corvettes and the MC80. One damage was what kept her away from oblivion, although as I realized after the fact it should have been far less than that. Why invest in Electronic Countermeasures you forget you have? I'll remember next time.

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He had just picked up the AFMKII, but it survived.

So what did I learn? Aside from paying attention to your own upgrades, the Raiders may have been able to survive, but their loss is canceled by VTs and squads. Contested Outpost seems like a very good choice for my fleet, as the ability to decide where the engagement happens forces them into my range if they want any points.

Also, penny cardsleeves hold two sleeved upgrade cards side by side. For the semi-cheap among us.