You are GM and your player group is adventuring in an area you haven't fully prepared. (they took one of those annoying **** plot detours!)
You see the need to introduce a local planetary security element and think a patrol vehicle and a few badge toters will to the trick. Do you....
A. Frantically flip through a couple of your books real quick, google a list or two, then pull out a suitable vehicle (if you can find one) and drag up a listed adversary that sort of fits the part?
B. Take a break and do the above with a bit more care as your players load up on chips.
C. Wing it - throw down some standard NPC attributes, pick a generic weapon or two and guess at some typical stats for a security speeder and go with it?
I have trouble in these areas as I really enjoy the preparatory part of GMing. I've played just one session of EoE and I already have a half dozen custom vehicles generated, a dozen or more specific adversaries and possible allies, a couple new weapon types, several new droids etc. Because when given the time, even the vast amount of core stuff just doesn't always have a fit. Doing this on the fly though during a game is petty daunting... you end up with rushed, generic, sometimes bland, additions to the universe.
