Hello girls and boys ! ![]()
So, this question is more geared toward Imperial Fleets but we can look at them with a Rebel perspective as well ![]()
I was studying clontrooper5's list in search of weaknesses as prompted in the few threads that popped up and something crossed my mind. Even though he has a very offensive list, it is such short range that he has to go for a high activation advantage and big attack pools so he can make sure to first get in range and secondly make the attack count.
To link Clon's very well put post about threat ranges : https://community.fantasyflightgames.com/topic/202665-lets-analyse-threat-range/
Obviously, we see that Imperial ships with larger threat ranges have also lower damage. What they lose in damage potential however, they gain in damage projection.
Let's look at an ISD 2 versus an ISD 1 for instance :
- Damage at long range : ISD 2 = ISD 1 +33%
- Optimal range size : ISD 2 = ISD 1 + 50%
- Damage at medium range : ISD 2 = ISD 1 +60%
- Damage at close range : ISD 1 = ISD 2 +12.5%
Now, a VSD 2 versus a VSD 1 :
- Damage at long range : VSD 2 = VSD 1
- Optimal range size : VSD 2 = VSD 1 + 50%
- Damage at medium range : VSD 2 = VSD 1 + 100%
- Damage at close range : VSD 1 = VDS 2 +16.7%
So, not only does the ISD 2 has longer range, it also deal more damage at any range except close range. It's not too surprising so far, but let's add more. ISD 2 variants have access to the awesome defensive retrofit upgrade while ISD 1s have access to double offensive retrofits. It might be tempting to think that because the defensive retrofit is accessible, then it's better to play full defensive with an already tough to crack nut. But, by pacing oneself, one make less use of the vaunted defensive retrofit : the more damage you're expecting to take, the more useful it becomes.
On the other hand, the ISD 1 being able to fit Expanded Hangars more easily (let's assume that on both variant, the Phylon Q7 is picked as the offensive retrofit. Yes, it ain't that bad !), it can add to its existing fighter escort which adds to its range as well, and allows it to move slower, getting more turns to reangle to deliver its nasty blows.
Or, because it's better as a carrier, it can just have its generous amount of fighters do the heavy lifting for it, while it hangs back, and take less damage, and thus need less defensive retrofit ![]()
Just my 2 cents on the matter guys ! I4d love to have your opinions on that because even though black dice have a larger damage potential, they also have a lot less damage projection which is starting to lend me to think that they are more geared towards defensive playstyles. On top of that, they're sacrificing large amounts of long range firepower for a marginal gain at close range.
But maybe it's crazy thoughts coming from a formerly Rebel player that has trouble adapting to the Imperial Navy ![]()