Ok so i have been tampering with Ghost ideas ALOT lately and some fancy comboes i found:
Hera
+Autoblaster Turret
+Accuracy Corrector
+Experimental Interface
+Lando
+Jan
+Ghost
Evade as action, then EI Lando then change eye into evade. If dont roll blanks you end up with 2 evades at least, maybe even 3 per turn. Plus with docked Ghost of any kind, you have an automatic kill on any 4HP ship that comes to your range 1 (2xautoblaster+AC)
Pair this baby with:
Ezra
+PtL
+Kyle Katarn
+Phantom
for decent pair. That leaves you on 21 free points, that rebels can spend in 3 ways (you can increase that to 22 by swiching Jan to Nien, sacrificing evade for increased mobility)
Novice Pilot (+IA, R2 Astromech if you have 22)
Gold Squadron+Dorsal Turret(+some droid if you have 22)
Green Squadron (only if you have 22)+Vi+PtL+Autothrusters+Refit+Title
Pretty solid on paper:D
Another crazy build :
Kannan
+TLT
+Accuracy Corrector
+EU
+Ghost
Zeb
+Phantom
Warden Squadron
+TLT
+Jan Ors
And here you go. Never undock the Phantom and you Have 3x TLT (two of them always hits due to AC
)mounted on 25HPs to burn (4Y are 24HP). You may even take Miranda instead of Warden but that requires dropping both EU and Jan and im not sure thats good deal.