I tell you this, it's not just the guaranteed 1 damage card its the guaranteed 1 crit that i like about APTs.
Not a lot of vessels limp away from double crits well even with their shields up. The obstruction to the vessels effectiveness can be extreme.
I'm sure you could do some double arc damage math on it but how do you give a number to a critical ruining the effectiveness of a vessel. For instance give ruptured engine to a small vessel and you've ruined it, or give depowered armament to most rebel craft and you've nerfed its kite-ing ability. Now try any two crits!
There is also the fact that getting two structural damage cards can end CR90s or Raiders regardless of their shields or the rest of your cumulative damage. 5pts to always land a crit is a steal.
Edit: When i say Crit i mean face up damage card.
Edited by Rhinehard