boba / bossk list for SC tomorrow

By Scoundrel, in X-Wing

Ok doods, i need help.

I've been testing Boba / Bossk builds extensively lately and i want to take it to a local SC tomorrow.

these are my builds:

boba: vi, tac, eu, glitter

Bossk: vi, damps, mangler, outlaw, k4, tac, eu

this list is super strong. It comes in at ps 10 and nine and absolutely wrecks stuff like soonts, whisper, ptl corran etc. Thing is, i don't know how popular these things are atm. While really being a super nice feature in this list, I am not sure if ps 9 and 10 is really needed. It is important that you shoot before the various swarm builds out there, but you do that on 7-8 too. you still have big arcs and tac to deal with aces. Damage output can be very unstable with this build. Also, i don't like stacking more points on Bossk, as he almost always goes down first.

therefore i have tested this build too:

Boba: ptl, eu, rec spec, glitter

bossk: predator, eu, tac, mangler, outlaw, damps.

I love this build even more. this Boba just rams into their lines tanked up and ready to deal big damage while bossk stays back and mops up with mangler. stop maneuver, damps and outlaw tech have a little better synergy with pred than k4 and the output is just massive with this bossk.

This version of boba is really strong in the mid to endgame where you'll often have guys chasing you with evade focus focus and maybe even rerolls from pilot ability. I am considering swopping rec spec for tactician to keep more control aspects from list A. Also, i know glitter seems bad with ptl, but as you all probably know its just crucial in those turns, where you either get bumped or gets surrounded by a swarm. you take evade, don't push and pop stims. Those two green dice really mitigate a lot of dam when under the influence.

lastly; i have a couple go to lists from totally different archetypes, but i see a lot of 4 ship builds these days and these two big guys have a decent shot at killing on ship on the first pass or 1.5 pass. y´s for example. then its 3 vs 2. I think it could work, and both versions have performed very well in testing beating 4black/whisper, twin igs, ig Boba, 4 black shuttle ace and, other stuff.

thoughts, comments etc are welcomed (ASAP plz: )

Edited by Scoundrel

Let us know how you do; I'm flying the first list at a sc next weekend. In play testing its done well and is fun to fly.

Drop glitter for inertials,

drop Mangler for Gunner

and you'll get my favourite COME HERE, FILTHY BOOST-PTL-WING!
EAT_STRESS!

list of ace doom.

it's fun!

p.s. TLTs eat it alive though :C

Edited by Warpman

The control is a very strong aspect of a Boba/Bossk list, making sure your shots count for something even if they are evaded by the enemy. I went pretty strong with a Boba/Bossk list on Vassal and Local Tournaments, but I had two funny things bring me out of the running at my last tournament:

Ordnance Swarm.

Ion Brobots.

With the first one let me just say that Ion Pulse Blount is the devil. Always watch out where you're going, pick your battles, Get Boba past the swarm and attack from behind. The major mistake I made in that match was not fearing Blount enough and I got a full health Boba Ion'd off the board. So, there's that.

Ion Brobots will also give your trouble, if they EVER get you in both arcs, Bossk will be pointed the wrong way and face the abyss as he dies slowly. Once again, pick your battles and try to use your superior PS to get into on arc but never two. The control aspect is dangerous to a Boba/Bossk list, don't underestimate it.

Thanks for replying!

Luckily, in my local meta i won't see any ion bros or ordnance swarms. The meta is 4 ship rebels, some bros, a few hogs, a palpmobile or two, a lot of poe (ep 7 is still hawt), some tlt (no spam, though) and maybe a decimator and a whisper here and there.

What do you guys think about running the low ps build but keeping tac on boba? big question is; do i really need ps 9 and 10 ATM?

I still think PS9 and PS10 are very strong for the meta. I'd personally stay with VI Bossk. Palp-Aces is everywhere. I think the Tactician on both is a great idea as well. That will force your opponent to make a lot of touch decisions if they're caught in Boba's rear arc AND Bossk at range 2.

I'm a huge fan of Boba/Bossk and I have an extensive thread on it, you can find a link to it in my signature.

I started to playtest it without Mangler/Outlaw Tech and added Gunner which opened up some interesting interactions, like purposefully missing the first shot at R2 so I can double stress, then fully modifying my second shot.

I cannnot express how important VI is for this list, and trying to go for the initiative bid. It is imperative to catch the many Soontirs, Poes, and Corrans you will see out there. The list is also good against swarms if you let Boba work it down then bring in Bossk to close, so even if you feel like VI is wasted, I would assume you will have a harder time against aces without it than you would with swarms if you had VI. In the end it's really only 2 points.

Good luck and remember to use those aux arcs! :D

I'll make the argument that VI on bossk isn't missed. If you have both Boba and bossk with the right equipment, your list will be 100pts, making you lose your advantage to Soontir. 8ps isn't really a thing out there, so crack shot on bossk is my choice for that key damage through. Killed cadet and Poe with the right crackshot.

I'll make the argument that VI on bossk isn't missed. If you have both Boba and bossk with the right equipment, your list will be 100pts, making you lose your advantage to Soontir. 8ps isn't really a thing out there, so crack shot on bossk is my choice for that key damage through. Killed cadet and Poe with the right crackshot.

That's why I run the list at 98-99 points for the bid.

The issue here is tactician is specifically to catch aces, and though you have a wide arc, they'll be able to control the range of engagement easier if they move later. So you're then technically wasting 2 points on that upgrade if you can't get it to trigger.

I feel that Glitterstim + VI is essential for Boba - especially for an alpha strike when you ram him into R1 of multiple ships.

I love that Boba + Bossk can be competitive. I've been running Wired on Bossk in place of VI (K4, Tactician, Gunner - no Mangler Cannon) as the red maneuvers on his dial are used so frequently.

Good luck at the SC! I think either list can be effective - fly whichever you feel comfortable with!

Even without VI on Bossk, I feel that Tactician is crucial and can still be highly effective against high-PS arc-dodgers. The threat of landing in R2 can be enough to force those ships into taking actions just to avoid the stress (or possible double stress with Gunner) which can leave them in a vulnerable position.

I do think that VI can be highly effective on Bossk - I'm just not sure it fits my personal play style.

*Edited for poor grammar :/

Edited by ryanhpayne1

We had a guy take 2nd in a store championship with a bossk/boba build. His opponent had 1 damage left, the Y-Wing did actually roll an evade.......

He used his high PS and engine upgrades to make sure that the enemies were in range 2 for tactician to great effect. And, having Boba shooting before Whisper and other high PS nasties, well, he wrecked face.

Boba Fett (48)

VI

Tactician

Glitterstim

Engine

Bossk(99)

VI

"Mangler" Cannon

Tactician

K4

Glitterstim

Engine

its impossible for me to decide. i just hate running boba so token less. Also, gunner over mangler sounds interesting, but imho stop moves aplenty and r3 shots with no exstra green pred and focus and bossks ability while boba engages them at close range is better than gunner. in many match ups it won't trigger.

Edited by Scoundrel

You need the pilot skill to deal with Fel. If he gets to move after you he will almost always be out of your firing arc. A damaged cockpit on Fett is a sad thing to see. I don't like running gunner on Bossk because I never get the points from it, but my friend loves it. Tacticians are a must for me. They have really helped with phantoms and aces when I have been able to lock them down for a turn.

The 4 TLT scum Y-wings are tough. They have more HP and better firing arcs. Lucky they are not as common anymore, but we normally have 1 or 2 squads of them at each tournament.

I've recently been playing a range of boba/bossk lists and have found that control is so much more rewarding than immediate damage output.

In my experience just the fact that tactician is sitting on a ship is enough to make aces think twice about getting close to boba. At range one they take 4 dice with at least 1 reroll and usually a focus, which is not fun for anyone. Range 2 drops a stress on them, pushing them out to range 3. Granted this is where auto-thrusters kick in but it also means that boba is now hiding behind 3 greens with potentially an evade which can be difficult for any ace to deal with.

I've found that most Bossk builds are always good fun and I generally just use him as my battering ram, so not much comment on that front.

Best of luck at the tourney!

Cpt X

P.S. which SC are you playing tomorrow, just out of curiosity?

ok what about this compromise:

boba: vi, tac, glitter, eu

bossk: mangler, tac, pred, outlaw, eu, damps

Because of tactician and Boba's pilot ability I always take Intertial Dampners over Glitterstim. Tough glitterstim is very nice, positioning at speed 0 almost always felt more useful to me.

nah, glitter is auto include imho, when ptl isn't there to provide safety. there will be at least one turn where some multiship lists will rip boba apart if you don't have it. Sadly, though. dampeners is brilliant on him.

I can do with out stims if i have ptl/spec and then i will always take dampeners.

But the consensus here seems to be that he needs ps skill 10.. ; )

Fair enough, glitterstim can work very nicely and adds some survivability. Altough do not underestimate VI and dampeners. It can be a matchturner if you play it right ;)

Anyway, best of luck at the tournament and fly casual! :)

Daaaamn. Now im starting to doubt the whole two ship concept : ) haha. Hate pickin lists.

Thanks all. Ill let you know how i fared.

Edited by Scoundrel

I run Bossk with Calculation, Recon Spec, K4, Greedo, and HLC for an even 50.

He hits like a freight train. Nothing like ending up with a 4 dice attack, turning the <kaboom> into two <booms> and then having one of them act as a <kaboom> anyway thanks to Greedo. I've started running him with a VI + K4 + Mangler + EU Kath.

VI Bossk is boring, Expert Handling with dat arc forever!

VI Bossk is boring, Expert Handling with dat arc forever!

Oh, I'm going to have to give that a go!

How did It go?