Situation: The group has just completed their previous mission (what ever campaign they last worked on) and are now awaiting new orders from their Inquisitor. But the orders never come... The group soon realizes that they have been 'forgotten'.
Reality: The Inquisitor has been removed by some plot by an adversary or some other twist of the Emperor's whim and now one of his groups of acolytes have no orders, no information and nothing to go on except maybe a few clues. Other than that they are on their own. No funding no nothing.
How would most GM's try to handle this situation? (Given that they were working with seasoned and mature players.) For the sake of an overall plot device say they have to figure out what has happened to their superior and foil some intricate plot that involved his/her removal/disappearance/death.
But for all intents and purposes the group is on their own and left to their own devices. Would this be doable?
I just wanted to get a general idea about this type of campaign because I remember reading a thread stating that in DH an open ended campaign would be impossible or that in DH you must have an Inquisitor telling you what to do... blah blah blah. This actually colored my opinion of the game before I even played it, so I shied away from DH because of it. But as I began to play more and more I found this to be untrue. I'm not GM'ing the campaign but the GM of the current group that I'm in has expressed interest in this type of campaign. So far we have worked through a few prepared campaigns and have done well so far (we're still ironing out our newbish tendencies
). I have confidence in the ingenuity and creativity of my GM in such an undertaking and just wanted to know others' feelings about such an endeavor. The ideas I threw out were just me throwing out stuff randomly. In truth I have no idea what my GM will have planned and am eager to get started. I do know that open ended campaigns or sandboxing is most definately not easy for a GM.