I don't normally share my house-rules without context, especially ones I've never tested. But I've seen too many posts commenting on how lightsabers are too powerful for an early or low-level game. There was a brand new topic in the Edge of the Empire board bemoaning a 1-hit-kill just this morning.
As written, even in Force and Destiny, lightsabers are not intended to be starting equipment, and that just doesn't sit well with some people who want a reasonably well formed jedi character from starting rules. I don't think that's unreasonable; you can start as a capable smuggler, scarred bounty hunter, or wiley diplomat after all. And I don't think that training sabers or Ancient Swords scratch the right itch for most players.
I also want to point out that in the films, rarely do lightsabers accomplish any feats of destruction that a blaster could not. The only instance that jumps out in my memory is the point when Qui Gon tried to cut through the bulk-head door.
My rule in brief, and it's purpose:
Remove Breach 1. The unbalancing mechanical power of having a lightsaber in this game comes largely from the effect that they ignore any reasonable amount of soak. By removing this, a new GM can return to the same strategies for developing combat encounters as characters using blasters or other weapons. (It also becomes easier to balance encounters for a mixed party)
My rule in more detail:
Using this rule, I remove Breach 1 as a trait on all lightsaber crystal Attachments. I'd add 1 hard point to all hilts, and add an expensive new Attachment called the Amplified Emitter, which for 1 hardpoint enables Breach 1 on all crystals that had it originally. Prices for crystals and the Emitter should be adjusted as per the GM's discretion. I'd add a new character creation option; start with 50 morality and a basic personal lightsaber (one WITHOUT an Emitter.)
From my perspective, the biggest advantage to this is it's pretty simple. The second is that using this rule, a GM can insert a 'proper' lightsaber into her game at the right point in the narrative, without worrying that her jedi player will suddenly outshine the scrappy scoundrel's gunplay or charming spy's expertise.
Edit: I corrected some of my vocabulary regarding Mods and Attachments.
Edited by ardoyle