Ardus Ix'Erebus Plot Deck Questions

By Holy Spatula, in Descent: Journeys in the Dark

Hello there.

I have a couple of questions about two of Ardus's Plot cards.

Rise to the Challenge:

Exhaust this card when a small master monster is defeated. While this card is exhausted your minion hybrid sentinels get fire breath and the heroes realize they made some poor life choices (ok i may have power phrase that part) This card does not refresh as normal. Refresh this card at the end of your turn.

My question for this card is, if the card was already been exhausted then is refreshed at the end of your turn, if you use something like blood frenzy to kill a master monster at the end of your turn and exhaust the card again, do you have to instantly refresh it?

As it could be argued, that you have already refreshed the card at the end of your turn, (although this is probably clutching at straws).

Camaraderie:
Use during setup. choose 1 monster group:During this encounter each small monster in that group gain: Comrade - Each time a hero performs an attack that targets a small monster adjacent to this monster, after dice are rolled,that hero must choose to ether suffer 1 fatigue or not spend surge during that attack.

Can comrade be used on an adjacent monster that also has comrade (i.e from the same monster group). i assume it can however i want to double check this.

Thank you in advance for any help :)

About 'Rise to the challenge': If 'Blood Frenzy' says the monster is defeated instead of 'removed from the map' I think you can trigger 'Rise to the challenge'. Or do I misread your question?


And I certainly think having 'Comrade' as an ability does not prevent another monster from triggering his own 'Comrade' ability. Since the card doesn't specify you can't. Plus it fits in the theme of a group of small monsters having each other backs:)

I agree about Comradarie- the identity of the targeted monster doesn't matter (as long as it is SMALL.) What matters is that it is adjacent to a monster in the chosen group. That is, there is no reason another monster in the chosen group wouldn't gain this benefit (there still need to be at least two monsters adjacent to each other, since a monster cannot be adjacent to itself.)

I am inclined to say that "Rise to the Challenge" would need to refresh during that same "end of turn." Exhausting it off of a "Blood Rage" is probably not a great decision.

Cheers for the replies. What i had hoped was that Blood Rage (don't know why i used frenzy) could be used to combo with reinforce to set up a group of master like minions for the next hero turn. But if it refreshes it refreshes, as it doesn't have an activation cost it probably cant be to good.

This goes a little beyond my original question, but are there any consistant ways for the overlord to kill a master on his turn? using the crow is the best i can come up with.

Edited by Holy Spatula
Blood rage? walking it into lava? attacking a Knight or Berserker who can't resist the urge to use Guard or Counter? Blast from another monster/ Fire Breath? Merge from the Rat Swarm? Burrow from the Plague Worm? Fire/Water from the Elemental? I don't know if these can all trigger Rise to the Challenge, but they get you killed on your own turn:)

"Ways"? Yes.

"Consistent"? Not so much.

As Ceasersalad said, there are a number of options. However, you're either gambling on drawing a card (blood rage), rolling dice (blast/firebreath) or picking the right map (rat swarms.) Summoning the crow servant is the most consistent way, but only if the monster is not more than 4 damage from death.

Also, don't forget that classes like the wildlander and marshal can mess with any strategy dependent on a single OL card very easily.

Edited by Zaltyre