What is Competitive Play?
Basically, being competitive is playing to win. No, I don’t mean cheating or general ******-baggery, I mean building a list and playing it with a single goal: to beat your opponent’s list. Being competitive isn’t about making theme lists, or decisions based on a budget, or gimping your list to make people like you – those things take away from the competitiveness of a list – it’s playing to win. If you want a better understanding of this type of play then read on dear forumite! If you feel that this type of play is not for you, then this is probably as good a place as any to stop.
Okay, I get that, but who are you and why should I care?
My forum name is redthirst and I’ve been playing X-Wing for about 2 months now. “Two months?" you're thinking, "What could this guy teach me? I’ve been playing X-Wing for _ years!” - an accurate, if not pessimistic, evaluation of the situation good forum-goer, but while it is true that my experience with X-Wing may be limited, I’ve been an avid gamer for 2 decades and have tournament experience in spades. Believe it or not, most rules of competitive gaming are universal, so, even though I have less specific X-Wing experience than 99% of the people reading this, I’d bet that I have more general competitive experience than about that same number.
Well, now that we’ve established that there’s a small chance that I’m not completely full of ****, let’s dive right in to why you should care, shall we?
I remember back in early 2000-something my playgroup took a break from M:tG and started playing a CCG called Lord of the Rings that was a ton of fun. I noticed, though, that the level of competition outside my regular playgroup was ridiculously low. Like, every single one of us made top cut in every tournament we went to even though most of the players we beat had been playing a lot longer than we had. At first, we were confused why we seemed to understand the game so much better than most everyone else, but that’s when we realized that the vast majority of people who played LotR were not gamers, but fans of LotR and that they just didn’t know how to be competitive. Most of the concepts that we took for granted were completely alien to people whose most competitive previous gaming experience was Monopoly. Since then, I've played other games and found that to be generally true of every single game based on pop culture – including X-Wing. Most of the X-Wing players I’ve met simply aren’t gamers as much as they are fans of Star Wars. This is perfectly fine, of course, but it does mean that anyone who wants to improve their game might not have the resources readily available to do so. Hell, they might not even know where to start.
That's all well and good, but why do you care redthirst?
I enjoy competitive gaming and I enjoy playing at my best. I want a challenge when I play. It's just not fun for me to play games that are basically auto-wins, so if I can do my small part to make anyone a better gamer then that equates to more fun for me.
So you still want to know how to be competitive? Okay, let’s go over the basics. The rules of competitive play (IME) are:
1. Have more than a passing familiarity with game mechanics
2. Play competitive lists
3. Know how to play your list
4. Know how to counter your opponent’s list
5. Understand the Metagame
And that’s about it. Now, I'm not going to go super in-depth into any of these because that'd take forever, but I do want to touch on them enough that you'll have an idea about what you should be looking for or asking yourself when playing.
1. Have More Than a Passing Familiarity with Game Mechanics
This is a rule I’m guilty of breaking on more than a few occasions and every time I’ve been called on it I’ve regretted it. You need to know the rules. Not just the “Let’s Get Started!” rules, but the actual rules including FAQs and erratas. In addition, you need to have a general grasp of the game’s basic mechanics and statistics. Not necessarily a Master’s from MIT or anything, but you should know that if you roll X naked red dice, you can expect approximately Y hits/crits and be able to compare that to the expected number of evades. Also, be familiar with what maneuvers/actions ships can do… I remember a podcast where Heaver talked about how when he first started playing Poe competitively he kept surprising people with T Rolls because they didn’t know T-70s could do that. That should never happen in a competitive setting. Knowing the basics is – appropriately enough - the most basic foundation of competitive play. After you’ve mastered this, you’re ready for rule 2.
2. Play Competitive Lists
This is the simplest foundation of competitive play to grasp, and the most often mimicked, but it’s also easily misunderstood. Basically, if you want to do your best, you need to have the best tools. There’s one thing you’ll never hear a champion attribute their win to: that they won because they handicapped themselves. That means that you should never find yourself playing a sub-optimal version of a list or substituting cards in a proven list for no real justification. Example: running T-70s with Astromechs and no Mods including Integrated Astromech, right? Right. Now that you have a solid list, you need to know how to play it.
3. Know How to Play Your List
Ever wonder why a certain list will win Worlds, but some guy at your LGS takes the same list and gets consistently stomped? Chances are that guy followed rule 2, but skipped rule 3. You need to know what your list can do in order for it to perform up to its potential. You should know what moves are available to you this turn, where that should put you in relation to other ships/obstacles, and what options that move will open up to you. You should know all about any tricks in your list and when best to implement them. You should know about how much damage you can expect to take/deal per turn against common threats and be able to evaluate if that ratio is favorable to you. If it’s not, then maybe you need another plan, etc. Don't make stupid mistakes! I've seen people lose because they forgot about Autothrusters or that Adv. Targeting Computer requires a Target Lock. A lot of the time the winner ends up being the person who made the least number of stupid mistakes. Also, knowing how to play your list is an integral part of knowing how to counter your opponent’s list.
4. Know How to Counter Your Opponent’s List
I’ve played more than a few guys who have great lists and know every trick they have available. They fly better than I could hope to and don’t ever make stupid common mistakes. They do almost everything right and then I blow their ships off the table because no one ever told them not to joust with a Crack Swarm. They play a solid list and they know their list backwards and forwards, but they have no clue what to do to counter certain lists. Basically, you want to know what your opponent wants to happen and how you can stop that from happening.
In my experience, the most commonly effective and probably the easiest to practice and implement aspect of this rule would be target priority: knowing what to shoot at and with what. Figure out which ship is the most important to your opponent's game plan or most detrimental to yours or simply the weakest link and shoot it until it's dead. One of the most common mistakes I see on the table is not prioritizing targets and not focusing fire: I've had opponents put 2 damage on a TIE Fighter and then switch targets and put 2 damage on another. When I asked them why they didn't just finish off the first one they'd tell me that they were expecting the attack to do 2-3 damage and that would be overkill on something that only had 1 hull left. To their way of thinking 4 damage was better than 3 - which, I admit, is logical - but they never even considered that 2 ships returning fire was worse than 1.
The best way IMO to practice rules 1-4 is to play games , watch games, and pay attention. At the end of each game ask yourself what did the winning player do that contributed to their win? What did their opponent do that contributed to their loss? Should one have done something differently? Should their opponent? Get a regular playing buddy and compare notes – you’ll both get better faster together than either of you could alone.
5. Understand the Metagame
A while after my vacation into playing LotR, my playgroup picked up the A Game of Thrones CCG (which is almost exactly the same as the current LCG). Being the competitive player that I am, I scrolled through the forums for tips and tricks from people who’d been playing AGoT so much longer than me hoping to learn from their experiences. What I found was dozens of references to a genius known as Melnik and his revolutionary theory. When I finally found the theory revered by almost the entire AGoT community I could not have been more disappointed because the great "Melnikian Theory" that had taken the AGoT community by storm was nothing more than an elementary definition of Metagaming.
Metagaming is something that you can explore in depth on Google if you wish, but I’ll give you the most basic explanation I can think of. Imagine that there are only 3 major lists in X-Wing that everyone plays: List A (Rock), List B (Paper), and List C (Scissors) – As you would imagine, List A beats List C, List C beats List B, and List B beats List A. So, it stands to reason that if the majority of people at a tournament will be playing List A (Rock) then you want to be playing List B (Paper) instead of List C (Scissors) even if they’re both equally good and you know how to play both. If, at the next tournament everyone is playing Paper (because it did so well at the last tournament) then you want to be playing Scissors, etc. It’s what people mean when they say that something isn’t good right now, or isn't good in this meta. It’s not that Fat Han sucks, but if you’re expecting TLT spam and Swarms, it’s definitely not the right call.
That means that if you understand the Metagame then you not only have a good idea what to expect (like a bunch of Heaver-like lists after Worlds or Defenders after Imp Vets drops or whatever’s popular on forums /battle reports or simply what you know your playgroup will play at the next tournament) but of what you should and should not play to counter that.
Hope that was helpful, but please understand the limits of this guide - remember that this is just the most general overview on how to be a competitive gamer, a first step... Competitive Gaming for Dummies. It's meant to point you in the right direction and help you think about gaming in a slightly different way. Any questions, comments, or concerns just let me know.
One final thought: the greatest pitfall in competitive gaming is forgetting that you are, ultimately, playing a game - the goal is to win, but the point is to have fun.