I've got some experience with the saga edition of star wars rpg, but I'm new to FFG. However, I am excited about getting into it. I've got an idea for a campaign that I think the players would really enjoy, but I'm not really sure how to pull it off with this system and I'm hoping for some helpful tips.
I'd like to make a story roughly equivalent to Superman in the Man of Steel. They would get to create their characters like normal and decide skills, talents, etc. The twist is that I would have a secret list of their super powers and actual stats like super strength and toughness. As the game progresses, they would quickly realize that they're not ordinary. The focus of the campaign would become learning how to be hero, dealing with public perception, etc. How should I go about implementing these kind of ideas without breaking the game? Although I want them be powerful, I can't put them in a spot where they feel like they don't need to roll the dice anymore or that they can do anything. I need to have some kind of definable limitations and weaknesses. I've never played any other rpg besides the star wars ones, so I'm not sure how they balance this, and I actually do want this to be in the star wars universe.
Any help would be greatly appreciated.
p.s. I have all three FFG Star Wars core rulebooks.