I have a character that is an Aggressor/Politico. As you might imagine that means that my character solves nearly every problem with causing some form of emotional stress in who he is dealing with. I mean this character is going to be a darksider and I've come to terms with that, but it's lead me down the road of wondering if maybe I am being too liberal with my reading of the conflict rules. At this point he is earning 8 to 14 per four hour session with light combat and mostly social encounters, and that's with a GM who isn't applying extra conflict for overtly selfish or evil actions.
Can you guys think of a way of using coercion that isn't going to result in conflict? I'm guessing that we can't.
Does nearly every use of Influence create conflict? I mean your basically making them do something against their will every time you use it which is a 2 conflict hit, assuming that it's entirely non-malevolent. (Obi-wan makes the Deathstick dealer go home and rethink his life, that is against the dealer's will and should result in a 2 conflict hit despite the benevolence of the act)
I'm about to be a GM for the game I am in and I need a barometer from the community. I tend to be fairly liberal about giving out conflict and honestly believe that there probably wasn't a light side paragon left at the end of the third movie. But I would like to hear from all of you. What is conflict looking like at your tables?
Edit: Thanks for all the feedback guys! I can definitely tell there are two schools of thought here and it was good to read both sides. At this point, after reading this thread and others, I feel my interpretation is correct given that it appears as those who have taken a lighter hand with conflict end up with Light Side Paragons far too easily. If I were to rewrite it, I would increase the difficulty to go lighter and darker as a force user approaches the morality horizons for something a bit more fun to play with but this will do for now. Thanks again for your help!
Edited by Vastador