"Lightsaber Killed my Baby"

By tenchi2a, in Star Wars: Edge of the Empire RPG

Maybe have the 0 wounds only make him take a crit but keep standing? And indeed keep standing until it's minus his wounds amount, then knocked out, all the while still taking crits by taking a hit while below wound threshold.

Give him 2 separate rolls/rounds of initiative perhaps.

Make him burn through destiny points to downgrade their attacks.

Don't allow players to burn a destiny point in return of same roll unless they spend 1 extra (cumulative stacking each back and forth).

Keep the environment moving and working against them, like Maul with the energy barriers. Use destiny to justify it if you must.

I'm sorry but the math does not add up.

2 Success 3 advantage 1 failure 1 threat does not equal a +30 crit.

Thats not possible to get 12 damage and +30 to a crit roll.

At most he would do 11 damage and +10 to a crit roll if he had a fully modded lightsaber.

So I'd like a better explaination unless I'm missing something...

Even then its a roll of 2y 1 G vrs 2 red its not a likely result that the person would get that.

I'm going with ill prepared gm who met a very lucky crit and didn't know what to do over blaming a lightsaber for your problems...

I'm sorry but the math does not add up.

2 Success 3 advantage 1 failure 1 threat does not equal a +30 crit.

Thats not possible to get 12 damage and +30 to a crit roll.

At most he would do 11 damage and +10 to a crit roll if he had a fully modded lightsaber.

So I'd like a better explaination unless I'm missing something...

Even then its a roll of 2y 1 G vrs 2 red its not a likely result that the person would get that.

I'm going with ill prepared gm who met a very lucky crit and didn't know what to do over blaming a lightsaber for your problems...

I think your right about blame

He mentioned somewhere that the Light Sabre was fully modded so assuming an Ilum crystal it'll be damage 10 and Vicious 2 I would guess superior hilt customisation putting it up to damage 11 and accounting for 1 of the advantages, although I'm not sure how they got the crit rating to +30 as the Vicious would only give +20

That's stilol one heck of a lucky roll and by the time my players had money to spend like that my bad guys had at least defensive 1 if not 2 through gear and serious bad guys had Cortosis items.

Edited by Cynthorus

It's space opera. Star Wars Nemesis battles need to be somewhere dramatic, not in an office, but in an engine bay or somewhere with lots of lightning or generators to explode or a throne room on a cliff or something. I think this (Spoilers) SW Rebels Battle with sums it up nicely, you never see a bad guy die.

That massive roll the player made out of the gate... I think narration of it would unfold... the bad guy reels, parrying the barrage of strikes from the hero... topples, and falls into the darkness screaming, or is sucked into the vacuum of space when the PC breaches a hull or something goes critical when the PC strikes it and everyone flees the room as it makes increasingly alarming beeping noises as Awoooga alarms go off everywhere.

It's also like 7th Sea or other swashbuckling roleplaying. Make sure your PC's are buying into the tropes of the genre, they should not be murder-hobos. No killing the big-bad without astounding feats of daring-do, and story arc relevant moments. Its a bit different if you are playing EoE, but the PC's are still supposed to be heroic.

I used to play in a gritty Space-Punk sci-fi game, and we slaughtered the GM's carefully crafted villains at whim when they presented themselves. It suited the genre. It took him a while to work out we weren't playing space opera anymore and his bad guys stopped gloating and being melodramatic. SW can be played that way too, but make sure everyone at the table is on the same page.

I'm sorry but the math does not add up.

2 Success 3 advantage 1 failure 1 threat does not equal a +30 crit.

Thats not possible to get 12 damage and +30 to a crit roll.

At most he would do 11 damage and +10 to a crit roll if he had a fully modded lightsaber.

So I'd like a better explaination unless I'm missing something...

Even then its a roll of 2y 1 G vrs 2 red its not a likely result that the person would get that.

I'm going with ill prepared gm who met a very lucky crit and didn't know what to do over blaming a lightsaber for your problems...

you missed the triumph and forgot about Vicious 2 (+20 on a crit) and each aditional crit adds +10 so I'm not sure how you come by your math of just +10

and thank you for being insulting I forgot how much of an A$$Holes some people on this board can be lol

Edited by tenchi2a

The T was for Triumph?

Even i assumed threat.

So on 3 positive dice he rolled a Triumph, double success and I'm guessing Double advantage (with the third one from elsewhere and on 2 negative dice he only rolled one Failure?

This an amazing roll he deserves the one hit kill

Edited by Cynthorus

The T was for Triumph?

Even if assumed threat.

So on 3 positive dice he rolled a Triumph, double success and I'm guessing Double advantage (with the third one from elsewhere and on 2 negative dice he only rolled one Failure?

This an amazing roll he deserves the one hit kill

never said he didn't. that's why I did not challenge it

This discussion was about how the rest of the party took it.

and how they felt it was a anti-climatic ending to the campaign arc.

So I was looking for advice how to keep it from happening again.

but there over it now and we have moved on.

the total

The T was for Triumph?
Even if assumed threat.
So on 3 positive dice he rolled a Triumph, double success and I'm guessing Double advantage (with the third one from elsewhere and on 2 negative dice he only rolled one Failure?

This an amazing roll he deserves the one hit kill

remember a triumph is also a success.

so the symbols on the dice where, green two success,yellow two advantage,yellow one triumph,hilt(superior) one advantage, red blank, red one failure (I should have been clearer that the extra success ans advantage where from the triumph)

you would think 2 red produce more then one failure but thing don't always go your way lol

Edited by tenchi2a

This reminds me of some of the old discussions on Shadowrun boards about how PC's outclassed security personnel so weren't scared of them. Some one posted a very good discussion of small unit security tactics about having your bad guys play smart and not play into the PC's hands (unless the PC's are just as smart).

So take a leaf out of Vader's or Jabba's book and never go any where alone. Jabba was always surrounded by lots of goons, mooks and assorted hard cases so when Skywalker confronted him and got laughed at he wasn't able to get a shot off (flip destiny points to white to have the mook grapple him into the rancor pit). It was only after Skywalker and co had killed or distracted the mooks, goons and hard cases that Lia was able to strangle him. Vader never goes around without the 501st on standby so unless the PC's are very good not only will they have to deal with Vader but with 200 Stormtroopers as well.

So in the case of the Guardian jumping into combat with the big boss, have the bosses bodyguards there as well and give one of the body guards the ability to take the hit for the BBG. Then the rest of the goons in the room can open fire.

Smart bad guys read the Evil Overlord list and never go around without backup. Dooku had his Magna Guards, Vader the 501st, Palpatine the Royal Guard, Tarkin the entire Death Star's Stormtrooper compliment etc. etc. Never let the PC's face the bad guy 5 on 1 without having to wade knee deep in blood or spend games planning and executing the ultimate assassination.

This reminds me of some of the old discussions on Shadowrun boards about how PC's outclassed security personnel so weren't scared of them. Some one posted a very good discussion of small unit security tactics about having your bad guys play smart and not play into the PC's hands (unless the PC's are just as smart).

So take a leaf out of Vader's or Jabba's book and never go any where alone. Jabba was always surrounded by lots of goons, mooks and assorted hard cases so when Skywalker confronted him and got laughed at he wasn't able to get a shot off (flip destiny points to white to have the mook grapple him into the rancor pit). It was only after Skywalker and co had killed or distracted the mooks, goons and hard cases that Lia was able to strangle him. Vader never goes around without the 501st on standby so unless the PC's are very good not only will they have to deal with Vader but with 200 Stormtroopers as well.

So in the case of the Guardian jumping into combat with the big boss, have the bosses bodyguards there as well and give one of the body guards the ability to take the hit for the BBG. Then the rest of the goons in the room can open fire.

Smart bad guys read the Evil Overlord list and never go around without backup. Dooku had his Magna Guards, Vader the 501st, Palpatine the Royal Guard, Tarkin the entire Death Star's Stormtrooper compliment etc. etc. Never let the PC's face the bad guy 5 on 1 without having to wade knee deep in blood or spend games planning and executing the ultimate assassination.

Aye, the interesting thing about Shadow Run is that the security forces are actually described in the book as extremely out-gunned by design. The PC's are meant to represent the top 1% of their population and security forces are run by corporations that, feasibly, can't station elite units to guard all their assets. One thing that the security forces did have was the advantage of being the defender, thus they had a variety of area denial schemes that included traps, designated kill zones (where essentially the cover is stacked in their favour), with them cited to fall back whenever the PC's were starting to overwhelm them. What they were buying time for was a rapid response unit that is equipped at least as well as the PC's, but in larger numbers. Basically, they wanted to be out before then.

That being said that's neither here nor there. I think the GM has acknowledged the comments given. XD