League idea
Honestly I would have it go the other way. Make it so when you win you must give away positive cards to other players. Make it so that it is more prestigious to have less cards, perhaps by giving league points out for a match as an inverse of the number of cards you have, or give a point bonus if you have less cards than the opponent or something similar.
Having cards that give winners bigger benefits actually creates even more of a divide between good, average and poor players.
Don't get me wrong I like the idea, I just feel that making the rich richer will cause problems for the league in the long run.
Like the idea. I do have to agree with ID X T though. Might be a drag when the best players in the league start to dominate.
How about also giving a negative 5 squad points for each card you have. Or each card has a bonus and a handicap. i.e. you may only take one named character, or your list must include the expose upgrade, or you may not use any upgrade or pilot card twice in the same list.
Actually yes. That sounds more fun. Give the losing players a bonus instead.
Are the cards unique or are there multiples? If a single player has multiples do they stack? I could see that being pretty big on some of the cards (and much less so on some of the others)...
I like the idea, but agree that each card should have nothing a positive and a negative. It would still allow winners to 'customize' their card collection towards an end. Just be sure the negatives aren't ones that could be outright ignored.
I like it; sounds like it could be pretty fun.
I kinda disagree that you need a negative effect on each card, and that losing players need a bonus. These effects are not game breaking IMO, (even if you have three), plus players are going to have random combinations of these cards unless they've won about 10 matches and have had the chance to prune their hand. Randomness reduces chances for 'abuse', overpowered combinations, etc.
Also, the random bonus effects could spur players to fly non-standard lists.
Also- Dave, is there a way to contact you directly? (for some reason I can't PM your FFG account). I have a campaign system that's almost ready to publish and I wanted to ask for your feedback on it. You may be interested in some of the elements of the campaign system if you're setting up a league and want to try new things out.
Edited by BabaganooshI think this is a great idea. Just a thought that might keep things interesting for both new and veteran members is maybe each player starts with 3 cards? The winner gets to pick 1 of the losers cards and the loser redraws to a max of 3 again. Maybe have 4 or 5 cards the max anyone could have? Just a thought instead of trying to design a positive and negative effect for each card and balancing that might be a nightmare.
Thanks for the feedback everybody.
I agree it's a good idea to not over-reward winners. So maybe this:
Join the league, draw 2 cards from the league deck.
If you use a card during a match (including squad building), it goes faceup into a shared discard pile.
At the end of a match, the winner takes 2 cards, which can be drawn from both the faceup discard pile and the top of the league deck. The remaining cards are shuffled back into the deck.
Maximum hand size is 3 cards.
The loser draws from the top of the league deck until they have 2 cards in their hand.
In the case of a tie, the discard pile is shuffled back into the deck and then both players draw from the league deck (as if they had lost), starting with the player that had initiative.
The deck probably will include some duplicate cards, but I'll choose them carefully. And I can always tweak the deck over the course of the league.
Babaganoosh, feel free to email me at luminousbeings at yahoo or gmail. I'd be interested in seeing that campaign.