I've got a couple kids (just three), but I'm hoping that I can teach them this game. They're under 10 though, so I'm thinking that it will be a good test
jh
I've got a couple kids (just three), but I'm hoping that I can teach them this game. They're under 10 though, so I'm thinking that it will be a good test
jh
My 11 year old played on the playtest with us. We didn't have any issues at all with his age as far as learning and playing the game. If anything he was quicker than the rest of us at picking things up. He came up with quite a cheesy wood elf hunter. It was amusing, though, seeing him go through the stages of munchkinism that's associated with less mature players. It was like seeing my own RPG career flash before my eyes.
I think I'll eventually get around to bringing my little minions into WFRP but I probably won't start them on it as an introductory rpg. I think WFRP resonates the most with people that grow weary of other fantasy gaming fare. So I'll put my grunts through the paces with D&D so they can play as many half dragon-half drow rangers as they can stand. Then when they get a bit of a glazed look in their eyes I'll spring WFRP on them and they can enjoy fighting for their imaginary lives in a dark alley armed only with a board with a nail in it. Whether it's v3 or some other vintage remains to be seen.
But for starters I'm going to get my daughter in with Mouseguard because it is so light on rules that it leaves room for the important stuff like roleplaying. That and getting a five year old girl to buy into a game world full of tiny anthropomorphic mice fighting garden snakes is about as easy as getting me to buy random nerdy t-shirts on the internet.