My job with this build is to stay in long-range with broadsides. Using the MC30 again as more red dice and to cover my flank of my line of AFs.
Thoughts? My only concern is I think I have too many upgrades... also isn't gunnery team with Ackbar pretty deadly? Same hull zone twice? All those Reds!??? I'm new so please let me know if there is a limitation here. Also, not really sure of the objectives I should take but had to start some where.
400 pt Rebel Build - Newbie
Author: pudge74
Faction: Rebel Alliance
Points: 398/398
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Superior Positions
Assault Frigate Mark II B (72 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
[ flagship ] MC30c Scout Frigate (69 points)
- Admiral Ackbar ( 38 points)
- Gunnery Team ( 7 points)
- Redundant Shields ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Enhanced Armament ( 10 points)
6 A-Wing Squadrons ( 66 points)