How will Party-Type cards change scenario design?

By Emirikol, in Warhammer Fantasy Roleplay

I'm intrigued by scenario design considering the party-types we could see in the movie: Swords for Hire. Servants of Justice. Intrepid Explorers. Gang of thugs.

Take "Through The Drakwald" scenario and imagine each of the party types and how they might approach this scenario for instance. I'm thinking an author will need to consider those and it might be a good thing to have as a sidebar.

The party-types is a good mechanic in that it gives the PC's a greater focus inside of their character archetype. I hope it does the same for scenario design.

jh

At a guess I'd say its likely to see adventures that are focused towards a group type.

I would hope that adventures made do cater for all group types but I cant honestly see it being the case, given that some or the party-types are almost diametrically opposed. I'm sure it wont stop you being able to run them for unsuitable groups however, it just likely wont jell right.

I liked how in Dark Heresy, each pre-written adventure was prefaced with a little description on what angle each Ordo would take onto the plot.

Perhaps they'll have something similar?

I was going to add this to my scenario. It dawned on me that this actually helps scenario authors. Before, we were worried about having something relative for each career to do (and there were a lot of careers in WFRP2). Now this will actually help me focus again...

How will the swords for hire or thugs handle the rescue of the bridge workers from the ogres? Obviously it won't be out of the good of their hearts!

jh

Honestly, I think that's something that challenge GMs a little, and perhaps that is a good thing.

For instance, if you have a Gang of Thugs, you don't want to go creating adventures that require good intentions to power them. Instead, you'll need to figure out how to pique their internal motives. If you know in advance exactly how your crew will be acting, you can better tailor DIY adventures for them.

Yeah I think that it'll make things easier for a GM to make suitable stories for the players.

I've had bad experiences with a GM who monitored our character creation process for his campaign. He said that we could make whatever we wanted, so my buddy and I made a pair of characters based on Lucius Varinus and Titus Pullo from HBO's Rome series. The GM was fully aware the entire time of what we wanted to do, and even gave us suggestions on useful combat Feats to choose. Essentially, we were of the "Adventurer!" persuasion.

Our first story? A murder mystery with political and theological undertones suited for an urbanite intrigue investigator party. ARGH.