Mynock Squadron Podcast Episode 8 - Fun Vampires with Guest Drew Bishop

By Rytackle, in X-Wing

When I was playing competitive 40k rules where rules and you did everything according to them. that said phases in 40k are much simpler than in x-wing to resolve but the rules are far more advanced. nobody in that community strayed from the rules. X-wing is a different community and has a different feel to it. The atmosphere between players is much more friendly and even in tournament play people are having fun playing the game. The point of fly casual is not to take it too seriously or take advantage of your opponent in an un sportsman like way. There is tremendous room for error in this game between ships being bumped around and inaccurate peg to template interaction and so many other things this is simply an inaccurate game in many respects.

My code of conduct on this is simple.

if you forget to take your action and no ships have shot you may take a focus

if you forget an effect in the combat phase I.E. FCS , and dials have not been picked up yet for the next turn then resolve them.

if resolving a missed action or effect would change any completed event between the missed opportunity and the discovery of then it is not feasible to go back. if you forget to cloak then your opponent declares an attack on your phantom then sorry that is too late.

Denying an opponent the resolution of an action or effect based on minor timing errors or lapse in memory that they clearly would have intended to resolve and have no unbalanced effect on the current situation is nothing more than poor sportsmanship. If you believe in fly casual you would be there as a fellow player asking if they remembered to do that action. Not watching with greedy eyes waiting for the moment to pass so you can rule Nazi them. Those who take such actions are not acting in the interests of the X-wing community.

Of course this is a game with rules and of course we all try to follow them. And yes there will be players that attempt to use your good will to take advantage of you but we should not allow those few people to destroy the comradeship within this community. The position put forward in this podcast is a move in the wrong direction. Whatever happened to you to make you so jaded in this respect is yours to deal with. If you want to allow zero deviation from exact rulings you are more than welcome to but you should make sure you explain that to the person across from you before the game starts. A game should be played consistently from start to finish either allowing for minor deviation or not but both players should be aware from the start.

Edited by mprhead5

In the store where I play one time this guy got denied an action because he made a mistake. His opponent wouldnt let this slip and asked him nicely to continue witn the game. I was sitting at the table next to them and overheard their conversation. Ths situation was tense, but they continued playing.

Next thing I heard was a very loud 'Goddammit!!!' and the guy picks of his Falcon and smashes it against the wall. At this point everyone in the store looked up at their direction and a TO came running towards towards the table, asking what was going on. The angry guy yelled at the TO about what idiots he and his opponent were and how this game should be about fun and not about the rules etc. He then took all his miniatures, got up, and locked himself in the bathroom. He came out after about an hour or so and left the store in a hurry.

Everyone was pretty bumped at the tournanment. It was a strange thing to witness, but there certainly was nothing 'casual' about it. We never saw the guy again after that.

Edited by Plato

Harrowing reminder Plato.

Harrowing reminder Plato.

:(

The fun part was we got to make asteroids/broken ship debris out of the pieces of the smashed falcon. Some ateroids/debris turned out very nicely :)

Edited by Plato

In the store where I play one time this guy got denied an action because he made a mistake. His opponent wouldnt let this slip and asked him nicely to continue witn the game. I was sitting at the table next to them and overheard their conversation. Ths situation was tense, but they continued playing.

Next thing I heard was a very loud 'Goddammit!!!' and the guy picks of his Falcon and smashes it against the wall. At this point everyone in the store looked up at their direction and a TO came running towards towards the table, asking what was going on. The angry guy yelled at the TO about what idiots he and his opponent were and how this game should be about fun and not about the rules etc. He then took all his miniatures, got up, and locked himself in the bathroom. He came out after about an hour or so and left the store in a hurry.

Everyone was pretty bumped at the tournanment. It was a strange thing to witness, but there certainly was nothing 'casual' about it. We never saw the guy again after that.

That's pretty funny.

Dude was likely mentally ill. I try not to judge to much.

TLT fix is simple. Make turret secondary weapons subject to defensive range bonuses.

+1 to this solution. That is really all it needs. It's the first secondary turret to shoot all the way out to range 3 and as it turns out not getting a defensive bonus against that just hurts way too many ships.

It isn't the first one. The Gozanti also has a range 3 turret. This ruling would need to make sure that hardpoint weapons are not affected.

Just finished listening, great episode guys! :)

I have one question tough about agent Kallus:

On the card it says at the start of the FIRST round you may... Etc.

Does 'first round' mean, at the beginning of the game? so does this mean just choose a ship at the beginning of the game and when that ship is destroyed the bonus is gone? Or can you choose a ship every round?

This confused me a bit in the podcast...

Edited by Plato

Just finished listening, great episode guys! :)

I have one question tough about agent Kallus:

On the card it says at the start of the FIRST round you may... Etc.

Does 'first round' mean, at the beginning of the game? so does this mean just choose a ship at the beginning of the game and when that ship is destroyed the bonus is gone? Or can you choose a ship every round?

This confused me a bit in the podcast...

Kallus picks a target when the game starts. That is the only ship that Kallus grants a bonus against during the match. Once that ship is destroyed the only thing that Kallus is good for is to be fuel for Moff Jerjerrod.

simply stated from the tournament rule from ffg says: Competitive Competitive events require players to have general knowledge of a game’s rules. While experienced players will come to these events to compete for prizes, players should not be punished for their lack of understanding in the finer points of Star Wars: X-Wing™ Miniatures Game rules. Players can come to these events expecting a consistent experience from store to store. This tier includes Store Championships and unique, one-off events such as the X-Wing™ Wave 4 Assault at Imdaar Alpha event.

prior to regional level you are to give some leeway to opponents and not punish them for minor timing mistakes. when regonals comes around then you are in premiere and not expected to give any leeway. Doing so excessively in lower tier play is not within the scope of that tier and may be seen as unsportsmanlike conduct. Operating under a different tiers code of conduct than your are playing in is unacceptable. If you are enforcing premier level play on your opponent in a store championship you are outside the scope of that event the same as someone that misses a timing in a premier event is operating outside the scope of that event.

Edited by mprhead5

simply stated from the tournament rule from ffg says: Competitive Competitive events require players to have general knowledge of a game’s rules. While experienced players will come to these events to compete for prizes, players should not be punished for their lack of understanding in the finer points of Star Wars: X-Wing™ Miniatures Game rules. Players can come to these events expecting a consistent experience from store to store. This tier includes Store Championships and unique, one-off events such as the X-Wing™ Wave 4 Assault at Imdaar Alpha event.

prior to regional level you are to give some leeway to opponents and not punish them for minor timing mistakes. when regonals comes around then you are in premiere and not expected to give any leeway. Doing so excessively in lower tier play is not within the scope of that tier and may be seen as unsportsmanlike conduct. Operating under a different tiers code of conduct than your are playing in is unacceptable. If you are enforcing premier level play on your opponent in a store championship you are outside the scope of that event the same as someone that misses a timing in a premier event is operating outside the scope of that event.

The key words in that sentence are "not be punished for their lack of understanding". This does not mean that you need to give everyone leeway on any situation that might arise. If the guy across from you is rocking regionals/nationals/worlds templates then I would expect him to know the finer points of X-Wing. If it's a new player then I would expect everyone to help that person out in regards to any questions they might have about how the game works. Bottom line is that it depends on the situation, who you are playing and what the issue is. For example, forgetting something does not fall under "lack of understanding".

Hera is the first pilot to be on two ships. Not Maarek Stele.

Just finished listening, great episode guys! :)

I have one question tough about agent Kallus:

On the card it says at the start of the FIRST round you may... Etc.

Does 'first round' mean, at the beginning of the game? so does this mean just choose a ship at the beginning of the game and when that ship is destroyed the bonus is gone? Or can you choose a ship every round?

This confused me a bit in the podcast...

Kallus picks a target when the game starts. That is the only ship that Kallus grants a bonus against during the match. Once that ship is destroyed the only thing that Kallus is good for is to be fuel for Moff Jerjerrod.

Thought so, thanks for clearing it up :)

simply stated from the tournament rule from ffg says: Competitive Competitive events require players to have general knowledge of a game’s rules. While experienced players will come to these events to compete for prizes, players should not be punished for their lack of understanding in the finer points of Star Wars: X-Wing™ Miniatures Game rules. Players can come to these events expecting a consistent experience from store to store. This tier includes Store Championships and unique, one-off events such as the X-Wing™ Wave 4 Assault at Imdaar Alpha event.

prior to regional level you are to give some leeway to opponents and not punish them for minor timing mistakes. when regonals comes around then you are in premiere and not expected to give any leeway. Doing so excessively in lower tier play is not within the scope of that tier and may be seen as unsportsmanlike conduct. Operating under a different tiers code of conduct than your are playing in is unacceptable. If you are enforcing premier level play on your opponent in a store championship you are outside the scope of that event the same as someone that misses a timing in a premier event is operating outside the scope of that event.

Forcing that interpretation onto someone else is the kind of thing that gives Fly Casual a negative connotation to some people.

Edited by AlexW

A couple of points regarding the show and topics.

I dislike TLT, to me they have every negative that was thrown at the poor Phantom pre nerf. They invalidate opposing ships, they are easy mode (I never though Phantom was easy mode, but TLT Ys could be flown as well by a script/bot as any human and be just a nasty).

It doesn't need going into detail, we all know the problems. The fix? 1 point more. Or just remove it. I'm sure FFG will fix it somehow.

But aside from my whining the show made me think. Is VI the single most broken card in the game?

It's VI that made Whisper a thing, it's VI that made Han whispers nemesis, it's VI that has shaped this game more than anything else. If we could remove VI, and only VI. Undo the Phantom nerf, and go on from there...would the game be better?

And lastly, on a technical note. Please let folks finish their thoughts. It's a bit frustrating when one guy is talking over everyone else.

I don't think VI is broken, but I sure wouldn't shed any tears if it were gone.

Vi is super good, I don't thing we could undo the Phantom nerf because we'd still see that rush to higher pilot skills, though I reckon some ps8 pilots would get to hang out more.

On tlts, they can be out flown, it's really hard, but they're definitely not the easy button that people are hoping for. At least in my area, where several players have switched to quad tlt in an attempt to improve thier store championship results and have not gottwb the desired effect. The most successful instances have been a relatively high quality player and somone who practiced with quad tlt a ton. It is however pushing ships and lists out of the meta at a discouraging rate.

The most successful instances have been a relatively high quality player and somone who practiced with quad tlt a ton. It is however pushing ships and lists out of the meta at a discouraging rate.

That's something you can say with nearly any list, though right?

This might be harsh, but as for TLTs pushing stuff out of the meta, people are cowards. Sure there is stuff that's a bad matchup with TLTs, but they have huge weaknesses also. If you have a list you want to fly that's weak to TLTs, figure out how to play it and tweak it so you can give yourself a chance.

Great episode, lots of great discussion.

I'm incredibly sad that Australia will be left out of the System Open Series. It would have been an awesome event to attend.

The most successful instances have been a relatively high quality player and somone who practiced with quad tlt a ton. It is however pushing ships and lists out of the meta at a discouraging rate.

That's something you can say with nearly any list, though right?

This might be harsh, but as for TLTs pushing stuff out of the meta, people are cowards. Sure there is stuff that's a bad matchup with TLTs, but they have huge weaknesses also. If you have a list you want to fly that's weak to TLTs, figure out how to play it and tweak it so you can give yourself a chance.

Yup, that's was kind of my point. If I run a ps2 heavy list (I often do, rebel control for life yo) since tlt I've built in a 1 point init bid so I can react, less skilled players really struggle to keep b wings out of bubbles, and some interesting dial configurations keep me from guessing wrong when my opponent has a 3 hard left and right available.

Great show guys. Lots of interesting things to think about. I was excited to hear an experienced Whisper player backing a FCS and Agent Kallus build.

A little constructive feedback...I come from an instructing background so I would say if the two main hosts could decrease how many times they interrupt each other or their featured guest it would be nice. Many of your shows someone is speaking and getting to what I think would be a pearl of wisdom only for the conversation to be side tracked due to a interruption. I know this is hard to do in this type of setting though.

I really enjoy the show especially the featured cards and tips. Feedback array is something I will be looking into.

Feed back on this list would be great.

Whisper - ACD - FCS - Kallus

Howlrunner

Backstabber

Wampa

Academy pilot

I long since outgrew most of the other ADHD symptoms, but I really need to hammer the "not interrupting" thing to death. Thanks for the feedback.

Just finished listening, great episode guys! :)

I have one question tough about agent Kallus:

On the card it says at the start of the FIRST round you may... Etc.

Does 'first round' mean, at the beginning of the game? so does this mean just choose a ship at the beginning of the game and when that ship is destroyed the bonus is gone? Or can you choose a ship every round?

This confused me a bit in the podcast...

Kallus picks a target when the game starts. That is the only ship that Kallus grants a bonus against during the match. Once that ship is destroyed the only thing that Kallus is good for is to be fuel for Moff Jerjerrod.

And for further clarification, there is no "may" in the text. It is mandatory to select a Kallus target. This puts it in Rebel Captive territory though. Once too much of the game has passed, it becomes impossible to fairly rectify the game state.